unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 long sword (49, 37, D) a +0 short sword (50, 36, D) a book of Transfigurations (50, 37, D) a book of Ice (50, 40, D) a +1 short sword of venom (50, 42, D) a +1 whip of distortion (51, 37, D) an uncursed ring of flight (52, 36, D) a +0 long sword (52, 37, D) an uncursed staff of conjuration (53, 36, D) an uncursed ring of ice (53, 37, D) the cursed +1 ring mail "Henligets" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 36, D) a book of Frost (59, 37, D) a +2 scale mail of fire resistance (59, 40, D) an uncursed staff of poison (60, 36, D) a +0 robe (60, 37, D) a +2 scale mail of magic resistance (60, 40, D) a +4 glaive a +0 chain mail (60, 41, D) an uncursed ring of positive energy (61, 0, D) a +1 plate armour of positive energy (61, 11, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 36, D) the +3 flail of Domination {flame, Int+3 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (61, 37, D) a +0 arbalest of freezing (62, 0, D) an uncursed staff of poison (62, 1, D) an uncursed staff of cold (62, 9, D) a +2 leather armour of positive energy (62, 16, D) a +0 leather armour (62, 17, D) a +1 leather armour of fire resistance (62, 26, D) the +6 arbalest "Damnation" {damnation} (62, 27, D) an uncursed ring of positive energy (62, 37, D) an uncursed staff of summoning (63, 0, D) an uncursed staff of summoning (63, 8, D) an uncursed staff of poison (63, 16, D) a cursed ring of protection from fire (63, 18, D) a +0 scimitar of venom (63, 19, D) a +1 flail of holy wrath a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (63, 20, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (63, 27, D) a +0 quarterstaff of draining (64, 17, D) an uncursed staff of power (64, 18, D) a +0 long sword a +0 short sword the +1 robe of Freedom {*Corrode rElec Regen+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. (64, 20, D) a +0 long sword a +0 leather armour (64, 27, D) a +2 scale mail of poison resistance (65, 26, D) a +1 ring mail of fire resistance (67, 0, D) a +1 executioner's axe of electrocution (68, 0, D) a +5 plate armour of ponderousness (69, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (69, 36, D) a cursed ring of attention (70, 8, D) a book of Misfortune (70, 9, D) a +3 ring of strength (70, 36, D) the +2 longbow "Giotan" {velocity, rElec rF- Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. (70, 37, D) a fan of gales (71, 9, D) a cursed +0 great sword a cursed +0 robe (71, 36, D) a Young Poisoner's Handbook (71, 37, D) an uncursed staff of power (72, 8, D) an uncursed amulet of faith (72, 9, D) the ring of Trepidation {Ice MR+ Str+4 Int+3 Dex-2} [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 16, D) the +10 hand axe of Hej Duem {chop, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (72, 17, D) the +11 halberd "Qude" {speed, rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. (72, 27, D) a +5 glaive of freezing (72, 29, D) a cursed -2 shortbow a +0 scimitar a +0 leather armour an uncursed ring of poison resistance (72, 33, D) an arrow (72, 36, D) a +1 whip of flaming (73, 1, D) a +0 trident (73, 16, D) a lamp of fire (73, 17, D) the +0 leather armour of Wuyhip {rElec} It insulates you from electricity. (73, 27, D) an uncursed ring of resist corrosion (73, 28, D) a +0 dagger a +0 shortbow a cursed +0 leather armour an elf corpse (skeletalised by now) (73, 31, D) an arrow (73, 36, D) the +3 falchion "Zaweofirph" {venom, rElec rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It makes you more stealthy. (73, 37, D) a +1 scale mail of fire resistance (74, 1, D) a +0 trident (74, 28, D) an arrow (74, 29, D) an arrow (74, 30, D) an arrow (74, 32, D) a +0 long sword (unseen)