unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 short sword of draining (61, 8, D) an uncursed staff of power (62, 0, D) an uncursed staff of cold (62, 1, D) a +2 war axe of freezing a +0 arbalest of flaming a naga corpse (62, 8, D) the +3 gold dragon scales of Springtime {rPois rF+ rC+ SInv} It protects you from fire. It protects you from cold. It protects you from poison. It lets you see invisible. a scorpion corpse (62, 9, D) a crystal ball of energy a scorpion corpse (63, 0, D) a +4 battleaxe of flaming (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +6 falchion of electrocution (70, 9, D) a +3 rapier of speed (71, 8, D) an uncursed staff of wizardry (71, 17, D) a +2 hand axe of flaming (71, 26, D) a +0 morningstar of protection (71, 27, D) a +4 chain mail of magic resistance (72, 8, D) the +6 flail "Hoadut" {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (72, 9, D) a +3 leather armour of cold resistance (72, 16, D) a +2 whip of venom (72, 17, D) the cursed +0 scale mail of the Evening {rPois rCorr SInv} It protects you from poison. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 18, D) an ugly thing corpse (72, 20, D) an ugly thing corpse (72, 26, D) an uncursed staff of earth (72, 27, D) the +0 scale mail of Zommusho {rF+ rC+ Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from cold. (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +2 hand axe of chopping (73, 26, D) a +2 ring of intelligence (73, 27, D) an uncursed ring of poison resistance (75, 1, D) a +2 hand axe of chopping