unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Annihilations (60, 37, D) the Reference Book on the Lethal Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (61, 0, D) an uncursed staff of cold (61, 17, D) a +0 shortbow a +0 ring mail (61, 37, D) a scroll of brand weapon (62, 1, D) an uncursed staff of air (62, 8, D) a +2 long sword of distortion (62, 9, D) a +2 robe of cold resistance (62, 17, D) a cursed -2 long sword a +0 leather armour (62, 18, D) a +0 long sword (still there?) an arrow (still there?) (62, 27, D) a +2 plate armour of cold resistance (62, 28, D) a +0 scimitar (62, 29, D) a +0 long sword a +0 ring mail (62, 37, D) a +0 glaive of protection (63, 0, D) an uncursed staff of death (63, 8, D) a +1 rapier of venom (63, 17, D) a +0 robe of magic resistance (63, 18, D) 2 arrows (63, 26, D) an uncursed staff of earth (63, 27, D) a +0 battleaxe of distortion an uncursed staff of power (63, 29, D) a +0 dagger a +0 chain mail a +0 short sword a +0 longbow a +0 leather armour (63, 37, D) a box of beasts (64, 18, D) a +1 long sword of holy wrath (64, 19, D) a +0 short sword (unseen) (64, 26, D) a +4 rapier of draining (64, 27, D) an uncursed amulet of the acrobat (64, 29, D) a +0 long sword (65, 26, D) an uncursed staff of summoning (65, 27, D) a +1 trident of flaming (66, 25, D) a +1 long sword of draining (67, 0, D) an uncursed ring of poison resistance (67, 20, D) an arrow (68, 0, D) a +0 whip the +7 arbalest of the Wasp {venom, *Contam rPois Str+7} It poisons the ammo it fires. It affects your strength (+7). It protects you from poison. It causes magical contamination when unequipped. (69, 0, D) a +0 spear of venom (69, 36, D) a +3 ring of strength (70, 8, D) a +1 vampiric whip (70, 9, D) a +1 great sword of electrocution (70, 36, D) an uncursed staff of cold (70, 37, D) a +0 short sword a +2 scale mail of fire resistance an elf skeleton (70, 39, D) a +0 short sword (70, 40, D) a +0 scimitar of holy wrath (71, 8, D) a +2 glaive of venom (71, 16, D) a +0 cloak of invisibility (71, 17, D) an uncursed staff of air (71, 26, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (71, 27, D) a +0 long sword a +0 leather armour (71, 28, D) a +0 short sword a +2 shortbow of freezing a +0 leather armour (71, 36, D) a +2 morningstar of freezing (71, 40, D) 2 arrows (72, 8, D) a +3 rapier of venom (72, 16, D) a +2 long sword of holy wrath (72, 17, D) a lightning rod (4/4) (72, 27, D) a +0 scimitar a +0 buckler a +0 long sword a +0 ring mail (72, 38, D) a +0 battleaxe of chopping (72, 39, D) a +0 ring mail a +0 short sword an elf corpse (73, 17, D) a +2 glaive of chopping (73, 26, D) a +1 halberd of protection (73, 36, D) a +1 battleaxe of chopping (73, 37, D) a +1 falchion of slicing (73, 40, D) a +0 leather armour a +0 scimitar a +0 shortbow an elf skeleton (75, 1, D) a +2 hunting sling of freezing