unregenerate the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 8, D) a +0 short sword a -2 shortbow a +2 leather armour of cold resistance (62, 0, D) a +2 robe of magic resistance (62, 1, D) a +3 hand axe of freezing (62, 8, D) a +4 morningstar of protection a +0 rapier a +0 chain mail (62, 9, D) a +0 long sword a phial of floods (67, 0, D) a +3 ring mail of fire resistance (68, 0, D) a +1 robe of magic resistance (70, 9, D) a scroll of brand weapon (71, 8, D) a +2 spear of flaming a necrophage corpse (71, 16, D) an uncursed staff of earth (71, 17, D) a +1 leather armour of poison resistance (71, 26, D) a +2 robe (71, 27, D) a +2 scale mail of fire resistance (71, 28, D) a +0 morningstar (unseen) (72, 9, D) a +1 broad axe of freezing (72, 16, D) a +0 morningstar of venom (72, 17, D) a lightning rod (4/4) (72, 27, D) a +0 morningstar of holy wrath (73, 1, D) the +11 glaive of Sudden Death {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (73, 16, D) an uncursed staff of cold (73, 17, D) a +1 ring mail of cold resistance (73, 27, D) the amulet of the Endless Expanse {+Rage Int+2} [amulet of rage] It affects your intelligence (+2). It lets you go berserk. (74, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 2, D) a black bear corpse (skeletalised by now)