unregenerate the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +0 robe a scorpion corpse (62, 0, D) a +2 mace of protection (62, 8, D) a +1 antimagic short sword (62, 9, D) a tarantella corpse (62, 16, D) a +2 ring mail of fire resistance (62, 18, D) a bolt (62, 20, D) a bolt (62, 21, D) a +0 dagger (unseen) (63, 0, D) a +2 scimitar of slicing (63, 16, D) a +0 war axe (63, 17, D) a +1 morningstar of draining (63, 23, D) 2 bolts (64, 16, D) a +0 eveningstar of holy wrath (64, 17, D) a +3 scale mail of cold resistance (64, 21, D) a +0 short sword (unseen) (64, 23, D) a bolt (65, 23, D) a bolt (68, 0, D) a +3 broad axe of flaming (68, 3, D) a +0 short sword a +0 robe (69, 0, D) a +6 ring of dexterity (69, 5, D) a wolf corpse (skeletalised by now) (70, 8, D) a +0 mace of holy wrath (70, 9, D) a +2 battleaxe of chopping (71, 8, D) a +5 falchion of protection (71, 9, D) a shapeshifter corpse (71, 10, D) a shapeshifter corpse (71, 16, D) a cursed -3 trident an uncursed staff of energy a merfolk skeleton (71, 17, D) a +3 dire flail of holy wrath (71, 18, D) a hippogriff skeleton (71, 26, D) a +6 war axe of freezing (72, 11, D) a shapeshifter corpse (72, 16, D) a +6 ring of strength a +6 ring of strength (72, 17, D) a +0 trident a merfolk skeleton (72, 26, D) a +0 short sword of draining (72, 27, D) the +5 shortbow "Aheonlanoqu" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (72, 29, D) a +0 short sword a +0 robe a +2 buckler a spriggan skeleton (73, 1, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (73, 17, D) a +0 shortbow the +4 hand axe of the Ecumenical Temple {distort, MR- Str+4 Dex+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (73, 18, D) a +0 shortbow (73, 26, D) a +1 antimagic glaive