unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 26, D) a +2 flail of draining (62, 0, D) a +5 war axe of venom (62, 8, D) a cursed -2 short sword quicksilver dragon scales (62, 9, D) a +4 hand axe of venom (62, 16, D) a +0 robe (62, 26, D) a +2 scythe of protection (62, 27, D) a +0 scythe of flaming an iguana skeleton (62, 28, D) a komodo dragon corpse (63, 8, D) a +0 whip a +1 hand crossbow of freezing (63, 16, D) an uncursed staff of fire (63, 17, D) the +3 shortbow of Disarray {freeze, Str+3 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). (63, 19, D) a +0 rapier a +0 robe a spriggan skeleton (63, 21, D) a +0 spear a hornet corpse (63, 26, D) an uncursed ring of resist corrosion (63, 27, D) a river rat corpse (63, 29, D) a komodo dragon skeleton (64, 16, D) the ring "Ulyuri" {+Fly MR+ Dex+4 Stlth-} [ring of attention] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (64, 17, D) an uncursed staff of air (64, 21, D) a +0 spear a spriggan skeleton (64, 23, D) a +0 rapier the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 26, D) a +4 quarterstaff of speed (67, 2, D) a hell hound corpse (skeletalised by now) (68, 0, D) +0 ice dragon scales (69, 0, D) the +1 robe of the Sparrow {Str+4} It affects your strength (+4). (69, 36, D) a +0 flail of holy wrath (70, 9, D) a +2 plate armour of magic resistance (70, 36, D) an uncursed staff of fire (70, 37, D) a phial of floods (71, 16, D) a lightning rod (4/4) (71, 17, D) a +2 shortbow of flaming (71, 18, D) a +0 leather armour (unseen) (71, 26, D) the +1 plate armour of a wizard's laboratory {rC++ Str-4 Slay+2} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. (71, 27, D) an uncursed staff of air (71, 36, D) a +3 ring of protection (71, 37, D) a sack of spiders (72, 9, D) the +5 war axe of Calculation {pain, +Blink MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you blink. (72, 16, D) a +0 spear of venom (72, 17, D) a +0 halberd (still there?) an uncursed staff of earth (still there?) (72, 18, D) a +0 club (unseen) (72, 19, D) an orc corpse (72, 26, D) a cursed -4 ring of intelligence (72, 30, D) a +0 arbalest a +2 long sword a +0 chain mail a yaktaur skeleton a human skeleton (72, 31, D) a sphinx skeleton (72, 36, D) an uncursed staff of summoning (72, 37, D) a lamp of fire (73, 1, D) a +0 pair of boots of stealth (73, 16, D) the +5 scale mail of Devotion {rElec rC- MR- Dex+9} It affects your dexterity (+9). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 17, D) a +0 battleaxe a +0 chain mail a +3 short sword of venom (73, 26, D) a manual of Stealth (73, 27, D) a +6 ring of strength (73, 32, D) 4 large rocks (73, 36, D) the cursed +2 quarterstaff "Transmigrator" {crush, MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 37, D) the Catalogue of Heat Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (74, 17, D) a +0 club (unseen)