unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 long sword of draining (61, 8, D) a +1 scale mail of poison resistance (61, 16, D) the ring of the Suburbs {Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It makes you less stealthy. (61, 26, D) a fan of gales (62, 1, D) a lightning rod (4/4) (62, 8, D) a +6 short sword of speed (62, 9, D) the cursed +0 dagger of Departure {antimagic, rElec MP+9 Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (62, 16, D) a +2 long sword of electrocution (62, 18, D) a +0 trident (62, 31, D) a +0 giant club a +0 giant club (63, 16, D) an uncursed staff of air (63, 17, D) a +0 shortbow of velocity 18 arrows the +11 mace of Guilt {elec, rF+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from fire. (63, 26, D) a scroll of brand weapon (63, 27, D) a +1 falchion of holy wrath (63, 30, D) a +0 dire flail a +0 giant spiked club a +0 giant spiked club an ogre skeleton (63, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (64, 16, D) a +0 falchion of slicing (64, 17, D) a +0 vampiric trident 7 tomahawks a +6 trident of piercing a merfolk corpse (skeletalised by now) (64, 26, D) a +0 whip of draining (64, 27, D) a +1 shield of protection (64, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 32, D) a +0 giant club (65, 26, D) a +0 morningstar of flaming (65, 31, D) 5 large rocks a cyclops corpse (skeletalised by now) (67, 0, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (68, 0, D) a +1 battleaxe of flaming (69, 38, D) a +0 shortbow (unseen) (70, 36, D) a manual of Long Blades (70, 40, D) a +0 trident (unseen) (70, 41, D) Sif Muna's Papyrus of Stolen Souls and Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Death's Door Charms/Necromancy 8 e - Chain Lightning Conjuration/Air 8 (71, 17, D) a +0 war axe a +1 chain mail of fire resistance (71, 26, D) a +4 hand axe of flaming (71, 27, D) a +3 arbalest of freezing (71, 36, D) a +2 short sword of holy wrath (71, 37, D) the +3 glaive "Ireddanu" {protect, rElec rN+ Str-4 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (72, 8, D) a +1 scale mail of fire resistance (72, 17, D) a +0 flail a +2 dagger of venom (72, 30, D) a +2 halberd of venom (72, 31, D) a +1 hand axe of chopping (72, 36, D) a sack of spiders (72, 37, D) a book of Debilitation (73, 1, D) a +3 shortbow of flaming (73, 11, D) an uncursed staff of power (73, 17, D) a +0 flail (73, 18, D) a +0 morningstar a +0 dagger a +0 dagger (73, 26, D) a +1 hunting sling of velocity (73, 27, D) a +3 ring of strength (73, 30, D) a +0 long sword a +0 buckler (74, 30, D) a +0 scimitar a +0 buckler (74, 31, D) a +0 long sword a cursed -2 leather armour