unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a phantom mirror (49, 37, D) an uncursed staff of death (50, 36, D) a +1 scale mail of fire resistance (50, 37, D) an uncursed staff of power (51, 37, D) 4 potions of heal wounds (52, 37, D) a book of Fire (53, 37, D) a book of Summonings (59, 37, D) a +2 robe of magic resistance (59, 38, D) a +5 hand crossbow a +0 rapier a +0 robe a +0 spear of piercing 10 javelins a +0 leather armour a merfolk corpse (60, 37, D) an uncursed ring of see invisible (60, 38, D) a +0 spear 13 javelins a +0 leather armour a +1 ring of evasion a merfolk corpse (60, 39, D) a +4 vampiric spear 19 poisoned javelins a +0 leather armour a merfolk corpse (61, 16, D) a phial of floods (inert) (61, 27, D) a +0 trident (unseen) (61, 37, D) a +1 flail of draining (61, 40, D) a +6 hand axe of freezing a +0 robe a +1 demon trident of draining a +0 leather armour (61, 42, D) a javelin (61, 44, D) a tomahawk (62, 9, D) a cursed +0 great sword a +0 robe a +3 vampiric hand axe (62, 26, D) a +3 flail of holy wrath (62, 27, D) a +0 scimitar (still there?) a +0 trident (still there?) (62, 36, D) a +0 robe (62, 37, D) a +3 chain mail of poison resistance (62, 39, D) a +3 demon trident of electrocution a +3 scale mail of fire resistance a wind drake skeleton (62, 40, D) a snapping turtle skeleton (62, 43, D) 2 javelins 2 tomahawks (62, 44, D) 2 javelins (63, 0, D) an uncursed staff of conjuration (63, 8, D) +0 fire dragon scales (63, 17, D) a +2 pair of gloves of strength (63, 26, D) the +1 chain mail of the Tick {rF+ Str+3 Stlth+} It affects your strength (+3). It protects you from fire. It makes you more stealthy. (63, 27, D) a +0 dagger a +0 robe (63, 28, D) a +0 hand axe an orc skeleton (63, 36, D) a +1 rapier of protection (63, 37, D) 1030 arrows a +5 fustibalus an uncursed staff of cold (63, 39, D) a +0 trident 5 tomahawks a merfolk skeleton (64, 27, D) an uncursed amulet of regeneration (64, 29, D) a +0 club a +0 chain mail (65, 26, D) a +2 trident of flaming (68, 0, D) a +1 ring of protection (69, 0, D) a lightning rod (4/4) (69, 36, D) a crystal ball of energy (70, 8, D) the +2 pair of gloves of Watchfulness {rElec rPois MR++ MP-9} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (70, 9, D) a +5 battleaxe of chopping (70, 10, D) a river rat corpse (skeletalised by now) (70, 13, D) a jackal corpse (skeletalised by now) (70, 36, D) a fan of gales (70, 37, D) an uncursed ring of stealth (71, 8, D) a +1 chain mail of fire resistance (71, 16, D) the +1 robe of Hedge Wizardry {+Fly rPois rN+ Dex-4} It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you fly. (71, 17, D) an uncursed ring of stealth (71, 26, D) a +0 trident a +2 vampiric long sword a merfolk corpse (skeletalised by now) (71, 27, D) a +0 trident an uncursed staff of summoning (71, 36, D) a +0 quarterstaff of crushing (71, 37, D) the cursed +1 robe "Xaweod" {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (72, 9, D) an uncursed staff of poison (72, 16, D) an uncursed staff of death (72, 17, D) the +14 crystal plate armour of Philately {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (72, 26, D) a +0 trident 5 tomahawks a +3 ring mail of cold resistance a merfolk corpse (skeletalised by now) (72, 27, D) a +0 trident (72, 36, D) a phial of floods (inert) (72, 37, D) a lightning rod (4/4) (73, 1, D) a +0 falchion (still there?) a +2 robe of magic resistance (still there?) (73, 16, D) an uncursed staff of poison (73, 17, D) an ugly thing corpse (skeletalised by now) (73, 26, D) a +0 shortbow a +2 long sword of holy wrath a centaur corpse (skeletalised by now) (73, 36, D) an uncursed staff of energy (74, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +2 whip of draining