unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a book of the Earth (49, 1, D) the ring of Lugonu's Anger {rC+ MR++} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (49, 12, D) a book of Power (49, 24, D) a fan of gales (49, 36, D) a +1 great sword of flaming (49, 37, D) a +2 leather armour of poison resistance (50, 0, D) a +2 hunting sling of velocity (50, 1, D) an uncursed ring of positive energy (50, 12, D) a lamp of fire (50, 13, D) a crystal ball of energy (50, 36, D) the cursed +0 scale mail of Herph {rCorr Stlth+} It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (50, 37, D) a +0 plate armour of poison resistance (50, 38, D) a +3 great mace of venom (50, 40, D) a +4 scimitar of flaming (51, 0, D) a +0 long sword of electrocution (51, 1, D) an uncursed staff of summoning (51, 12, D) an uncursed amulet of guardian spirit (51, 13, D) a +1 ring mail of fire resistance (51, 24, D) an uncursed staff of poison (51, 37, D) a +2 pair of gloves of archery (51, 38, D) a +4 scimitar of flaming (51, 39, D) +0 fire dragon scales (52, 0, D) a +4 spear of venom (52, 1, D) a +1 vampiric rapier (52, 12, D) an uncursed staff of cold (52, 13, D) +2 ice dragon scales (52, 24, D) a +2 hand axe of chopping (52, 25, D) a +2 vampiric long sword (52, 36, D) a cursed staff of summoning (52, 37, D) an uncursed ring of positive energy (53, 0, D) a +2 hunting sling of freezing (53, 1, D) a box of beasts (53, 12, D) a +3 battleaxe of electrocution (53, 13, D) the +10 morningstar of Zuocw {flame, *Corrode Int+5 SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you see invisible. It may corrode you when you take damage. It makes you less stealthy. (53, 16, D) a cursed +5 great sword a +0 robe (53, 24, D) a scroll of brand weapon (53, 26, D) a +0 flail (53, 37, D) a fan of gales (54, 0, D) +0 swamp dragon scales (54, 1, D) Spellcasting, Part Two Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Sublimation of Blood Necromancy 2 d - Poisonous Vapours Poison/Air 2 e - Passwall Transmutation/Earth 2 (54, 13, D) a +3 ring mail of magic resistance (54, 16, D) a cursed +4 halberd a +0 robe a necrophage corpse (54, 24, D) an uncursed staff of summoning (54, 27, D) a +0 scimitar (55, 0, D) a +3 leather armour of fire resistance (55, 1, D) a +5 ring of dexterity (55, 12, D) an uncursed staff of summoning (59, 37, D) an uncursed staff of conjuration (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) a cursed -3 ring of strength (60, 43, D) a +0 whip a +0 robe (61, 0, D) a +1 scythe of slicing (still there?) the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 8, D) a +0 hat (61, 16, D) a scroll of brand weapon (61, 26, D) the +4 quarterstaff of the Traitor {venom, Fragile rPois Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It will be destroyed if unequipped. (61, 36, D) an uncursed staff of air (61, 42, D) a +0 spear a +0 robe (62, 0, D) a cursed -2 dagger a +0 robe (62, 1, D) a +2 quarterstaff of chaos a +0 cloak (62, 9, D) a +0 war axe a +1 whip of freezing (62, 26, D) a lightning rod (4/4) (62, 27, D) an uncursed amulet of the gourmand (62, 44, D) a +0 scimitar (63, 0, D) a +2 glaive of venom (still there?) the cursed +0 great mace of Bomeduh {crush, Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (63, 8, D) an uncursed ring of stealth (63, 17, D) an uncursed staff of air (63, 26, D) the +0 scale mail of Usufop {*Drain rElec rN+ SInv} It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (63, 27, D) a crystal ball of energy (63, 37, D) a +3 halberd of venom (64, 16, D) a +3 eveningstar of protection (64, 17, D) a +3 great mace of protection (64, 27, D) an uncursed staff of summoning (69, 0, D) a +3 spear of venom (69, 36, D) an uncursed staff of conjuration (70, 8, D) a +2 chain mail of positive energy (70, 36, D) a lightning rod (4/4) (70, 37, D) the +6 shortbow "Woifrowk" {venom, +Inv rF+ rC+} It poisons the ammo it fires. It protects you from fire. It protects you from cold. It lets you turn invisible. (71, 8, D) the +11 flail of a Labyrinth {antimagic, Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 16, D) a +2 shortbow of flaming (71, 17, D) a +0 club (still there?) an uncursed staff of cold (still there?) (71, 18, D) a +0 mace (still there?) a +2 short sword of freezing (still there?) (71, 26, D) a +0 flail of protection (71, 27, D) a +2 quarterstaff of pain (71, 36, D) a +3 hunting sling of velocity (71, 37, D) the +1 scale mail "Ilish" {Dex+3} It affects your dexterity (+3). (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) an uncursed staff of conjuration (72, 10, D) a cursed +0 dagger (unseen) (72, 17, D) a +0 mace of venom (72, 26, D) a +2 scale mail of cold resistance (72, 37, D) an uncursed staff of wizardry (72, 38, D) a scroll of brand weapon (73, 1, D) a +0 spear (still there?) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. (73, 8, D) a +0 falchion (73, 17, D) a +0 trident (still there?) the +6 hunting sling of the Forgotten Eyes {velocity, Int+8} (still there?) Any stone fired from it inflicts extra damage. It affects your intelligence (+8). (73, 18, D) a +0 flail (unseen) (73, 26, D) a lightning rod (4/4) (73, 27, D) an uncursed staff of air