unregenerate the Dungeon (0, 50, D) a book of Flames (0, 51, D) a +0 halberd of protection (0, 52, D) a +2 ring mail of magic resistance (1, 32, D) the +6 halberd of the Vaults {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (1, 33, D) a +0 lajatang of speed (1, 50, D) a book of Misfortune (1, 51, D) a lightning rod (4/4) (1, 52, D) a +2 hand axe of electrocution (2, 15, D) a lightning rod (4/4) (2, 16, D) a +3 ring mail of cold resistance (2, 32, D) a +2 plate armour of magic resistance (2, 33, D) a book of Fire (2, 34, D) a lightning rod (4/4) (2, 50, D) a cursed -3 ring of intelligence (2, 51, D) the cursed +3 dagger "Xivviucame" {pain, *Corrode Str+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (2, 52, D) a cursed -5 ring of intelligence (2, 54, D) a wolf spider corpse (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 15, D) an uncursed staff of summoning (3, 16, D) an uncursed staff of summoning (3, 32, D) a +3 spear of distortion (3, 33, D) a +0 falchion of draining (3, 50, D) a +1 shield of fire resistance (3, 52, D) a book of Air (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) an uncursed staff of poison (4, 16, D) a +4 whip of venom (4, 32, D) a +0 lajatang of protection (4, 33, D) a +4 hand crossbow of velocity (4, 34, D) a +6 ring of strength (4, 50, D) the +1 scale mail of the Dolphin {Int+4} It affects your intelligence (+4). (4, 51, D) a +4 short sword of draining (4, 52, D) an uncursed staff of conjuration (4, 53, D) a demonic crawler corpse (4, 55, D) a redback corpse (5, 14, D) a +1 shortbow of flaming (5, 15, D) a scroll of brand weapon (5, 16, D) a +6 triple sword of freezing (5, 32, D) the +7 flail "Beastbane" {holy, rPois MR+ Str+5 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (5, 33, D) the +6 shortbow of Frustration {flame, rF+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. (5, 34, D) a +0 vampiric rapier (5, 51, D) a +4 chain mail of fire resistance (5, 57, D) a +4 dagger of draining an uncursed amulet of harm (5, 60, D) a cursed -3 ring of intelligence (6, 14, D) an uncursed staff of summoning (6, 15, D) a +4 shortbow of flaming (6, 16, D) the ring "Ronil" {+Blink rPois EV+3 Str+4 Int+2} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It lets you blink. (6, 32, D) a +0 dagger of venom (6, 34, D) an uncursed staff of earth (6, 42, D) a +2 eudemon blade of holy wrath a +2 large shield (6, 51, D) a fan of gales (6, 56, D) a moth of wrath corpse (still there?) an orb spider corpse (still there?) (6, 59, D) a ghost moth corpse (7, 14, D) an uncursed ring of protection from magic (7, 16, D) a book of Battle (7, 22, D) a +1 scythe of protection a +0 trident (7, 33, D) the cursed +0 trident "Lestra Siarr" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (7, 34, D) an uncursed staff of fire (7, 36, D) an apocalypse crab corpse (7, 42, D) a shadow dragon corpse (7, 43, D) a raiju skeleton (7, 50, D) an uncursed ring of stealth (7, 51, D) a +2 great sword of protection (7, 52, D) a +1 hunting sling of velocity (7, 54, D) the cursed +2 long sword of Exquisite Torment {slice, +Inv rC+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. an uncursed amulet of harm a hornet corpse (7, 57, D) a demonic crawler corpse (still there?) a tarantella corpse (still there?) (7, 59, D) a spark wasp corpse (8, 15, D) a book of Beasts (8, 16, D) a +6 blowgun (8, 18, D) a +1 scythe of flaming (8, 32, D) a +0 pair of boots of stealth (8, 34, D) a +2 hand crossbow of freezing (8, 50, D) a +1 longbow of freezing (8, 52, D) a +6 ring of dexterity a +4 ring of evasion a +3 ring of protection (8, 54, D) a redback corpse a redback corpse (8, 56, D) a wolf spider corpse (8, 57, D) a hornet corpse (8, 59, D) a wolf spider corpse (9, 14, D) a lamp of fire (9, 15, D) a book of Geomancy (9, 32, D) a +1 flail of crushing (9, 33, D) a lamp of fire (9, 39, D) a shapeshifter corpse (9, 50, D) the cursed +0 helmet of the Eternal Fruit {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (9, 51, D) a +6 blowgun (9, 52, D) a lamp of fire (9, 55, D) a hornet corpse (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) the +12 spear "Transmigrator" {flame, +Fly rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It lets you fly. (10, 15, D) a +1 buckler of poison resistance (10, 17, D) a hell hound corpse (skeletalised by now) (10, 32, D) an uncursed staff of power (10, 33, D) a book of Clouds (10, 34, D) a cursed -3 ring of dexterity (10, 50, D) the +8 whip of the Vaults {freeze, rPois rC++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. (10, 51, D) the +6 hunting sling of Awkwardness {freeze, +Fly rPois Str+4 Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-3). It protects you from poison. It lets you fly. (10, 57, D) a moth of wrath corpse (still there?) a jumping spider corpse (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the cursed +1 ring mail of Rotation {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (11, 15, D) the +7 hand axe of Annoyance {freeze, *Contam Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It causes magical contamination when unequipped. (11, 16, D) an uncursed ring of stealth (11, 34, D) a +2 scimitar of electrocution (11, 50, D) a +0 halberd of freezing (11, 52, D) a book of Power (11, 54, D) a torpor snail corpse (12, 14, D) an uncursed ring of fire (12, 15, D) a book of Callings (12, 16, D) a +6 shortbow (12, 22, D) a hell hound corpse (skeletalised by now) (12, 34, D) a +2 flail of protection (12, 50, D) the cursed +1 short sword "Qateamiu" {pierce, *Noise rF+ rC+++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It renders you almost immune to cold. It may make noises in combat. It has a curse placed upon it. (12, 51, D) an uncursed staff of power (12, 52, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (13, 32, D) a book of Spatial Translocations (13, 34, D) an uncursed staff of earth (13, 50, D) an uncursed staff of conjuration (13, 51, D) a scroll of brand weapon (13, 52, D) a +3 scale mail of poison resistance (14, 50, D) a scroll of brand weapon (14, 51, D) a +0 shield of reflection (14, 52, D) a +6 lajatang of speed (18, 4, D) a +0 giant spiked club (unseen) (19, 0, D) a phial of floods (19, 1, D) a crystal ball of energy (19, 16, D) a crystal ball of energy (19, 32, D) a +5 blowgun (20, 1, D) an uncursed ring of stealth (20, 6, D) a +0 troll leather armour (unseen) (20, 18, D) a +0 flail a naga corpse (skeletalised by now) (20, 19, D) a +1 mace of protection (20, 32, D) a +0 spear (20, 33, D) an uncursed staff of wizardry (20, 35, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. 4 tomahawks (21, 0, D) the +2 falchion "Paiph" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (21, 1, D) the cursed +0 bardiche of Zukiu {flame, rElec rC- MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 3, D) 2 large rocks (unseen) (21, 4, D) a +0 troll leather armour (unseen) (21, 16, D) an uncursed staff of energy (21, 17, D) a book of Spatial Translocations (21, 18, D) a +0 club a naga corpse (skeletalised by now) (21, 32, D) a +0 trident (21, 33, D) a +0 spear (21, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. 20 javelins a cursed +0 leather armour a +2 demon trident of electrocution a +0 robe (22, 0, D) a +1 helmet of intelligence (22, 1, D) Kikubaaqudgha's Disquisition on Stolen Souls Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (22, 6, D) a +0 great sword of flaming (22, 16, D) a +0 hand axe of flaming (22, 17, D) a cursed staff of death (22, 23, D) a +0 long sword a +0 robe (22, 25, D) a +0 short sword a naga corpse (skeletalised by now) (22, 33, D) a +0 trident (22, 36, D) a javelin (22, 38, D) a sea snake corpse (skeletalised by now) (22, 39, D) an uncursed ring of protection from cold the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +4 trident of protection a +0 robe a +3 ring of protection (23, 0, D) a crystal ball of energy (23, 1, D) +2 gold dragon scales (23, 3, D) a large rock (23, 4, D) a +0 battleaxe of freezing 3 large rocks (23, 5, D) 4 large rocks (23, 8, D) a large rock (23, 9, D) 4 large rocks (23, 16, D) a +4 glaive of venom (23, 23, D) an uncursed staff of summoning a +0 robe (23, 24, D) a +0 battleaxe a naga corpse (skeletalised by now) (23, 32, D) a +2 spear of piercing (23, 34, D) a +2 spear of freezing (23, 37, D) a +2 spear of distortion 12 javelins a +0 leather armour (24, 0, D) an uncursed ring of protection from fire a +4 halberd of flaming (24, 1, D) a fan of gales (24, 2, D) 5 large rocks (24, 4, D) a +0 giant club (unseen) (24, 10, D) 2 large rocks (24, 17, D) a lamp of fire (24, 18, D) a +5 spear of venom (24, 20, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (24, 22, D) a water moccasin corpse (skeletalised by now) (24, 32, D) a +0 robe (24, 33, D) an uncursed staff of cold (24, 34, D) a +4 rapier of flaming (24, 35, D) a +0 trident (unseen) (24, 36, D) a +1 quarterstaff of protection (24, 38, D) a +1 demon trident of freezing a +0 fustibalus of freezing a +4 scale mail of fire resistance a +0 rapier a +0 robe a +4 rapier of speed a +0 robe (24, 39, D) a javelin (25, 3, D) a +0 giant club a +0 giant club (25, 4, D) 3 large rocks (25, 16, D) an uncursed staff of cold (25, 17, D) a +0 shortbow of freezing (25, 18, D) a +0 flail (still there?) a book of Battle (still there?) (25, 19, D) a guardian serpent corpse (skeletalised by now) (25, 32, D) a +1 chain mail of cold resistance (25, 33, D) a +0 trident (25, 34, D) a +1 vampiric battleaxe (unseen) (25, 35, D) a +2 trident of venom (unseen) (25, 36, D) a sea snake corpse (skeletalised by now) (25, 37, D) a +1 battleaxe of holy wrath a +0 leather armour (25, 38, D) a +3 rapier of speed 13 javelins a +0 leather armour (26, 0, D) a +2 battleaxe of chopping (26, 1, D) a +2 lajatang of electrocution (26, 2, D) 2 large rocks (unseen) (26, 3, D) 3 large rocks (26, 6, D) a +0 giant club a +0 giant spiked club (26, 16, D) a +6 quick blade (26, 17, D) a +1 scale mail of cold resistance (26, 20, D) a water moccasin corpse (skeletalised by now) (26, 36, D) a javelin (27, 0, D) a +2 scale mail of magic resistance (27, 3, D) 2 large rocks (27, 5, D) a +0 dire flail a +0 giant spiked club a +0 giant club a cursed -1 giant spiked club (27, 17, D) an uncursed staff of cold (27, 18, D) a +0 battleaxe (still there?) a black mamba corpse (skeletalised by now) (still there?) (27, 32, D) a lamp of fire (27, 33, D) an uncursed staff of power (27, 35, D) a tomahawk (27, 37, D) the amulet "Xioniur" {Spirit rElec Str+3 Int+3 Dex-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. a +0 trident 5 tomahawks (28, 0, D) a phial of floods (28, 1, D) a +4 long sword of holy wrath (28, 16, D) a book of Dreams (28, 17, D) a +1 falchion of holy wrath (28, 37, D) a sea snake corpse (skeletalised by now) (29, 0, D) the +9 hand crossbow of the Skies Above {flame, +Inv rElec Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It insulates you from electricity. It lets you turn invisible. (29, 1, D) the cursed +0 leather armour "Zunkosk" {rF+ rC- Str+2} It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (29, 16, D) a book of Death (29, 17, D) an uncursed staff of fire (29, 32, D) a +2 ring mail of magic resistance (34, 28, D) the +4 shortbow of Oenomania {freeze, rPois rF- Dex+5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (35, 11, D) 2 arrows (35, 15, D) a +2 ring of dexterity (35, 29, D) a phial of floods (36, 0, D) a book of Dreams (36, 1, D) a +0 trident (36, 15, D) a +1 cloak of invisibility (36, 28, D) a +2 scale mail of poison resistance (36, 29, D) a +2 falchion of flaming (37, 8, D) a +0 trident (37, 9, D) a +0 robe a +0 rapier (37, 14, D) a +2 leather armour of cold resistance (37, 15, D) a crystal ball of energy (37, 28, D) a lamp of fire (37, 32, D) +0 pearl dragon scales (38, 1, D) the +4 scale mail of Gestures {+Fly rElec} It insulates you from electricity. It lets you fly. (38, 7, D) a -2 quarterstaff a +0 longbow (38, 8, D) a +3 trident of venom a +0 trident a +2 blowgun (38, 9, D) a +0 robe a cursed +0 robe a +0 rapier of venom a +0 rapier of flaming (38, 11, D) 2 arrows (38, 14, D) an uncursed staff of wizardry (38, 15, D) an uncursed staff of cold (38, 28, D) the +5 trident of Pavaz {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (38, 29, D) the ring "Ususea" {+Inv rPois rN+ Dex-4 Stlth-} [ring of attention] It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (38, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 shortbow a +0 robe a +3 whip of holy wrath a +0 robe (39, 0, D) a cursed amulet of inaccuracy (39, 9, D) a +0 leather armour the +4 morningstar of Yruiff {vamp, Int+4 Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+5). a +2 trident of flaming a +4 blowgun a cursed -2 robe (39, 14, D) a +6 giant club (39, 15, D) a +6 blowgun (39, 28, D) a book of Death (39, 32, D) a +5 eudemon blade of holy wrath a +0 large shield (40, 0, D) an uncursed staff of power (40, 1, D) a +1 battleaxe of flaming (40, 6, D) a +0 quarterstaff a +0 longbow (40, 11, D) 3 arrows (40, 14, D) a +1 war axe of chopping (40, 15, D) a phial of floods (40, 22, D) +0 ice dragon scales (40, 28, D) a +7 great sword of electrocution (40, 29, D) a +3 shortbow of velocity (41, 0, D) a lightning rod (4/4) (41, 7, D) a cursed -3 spear the +10 hunting sling of the Manifold Planets {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (41, 14, D) the cursed +0 plate armour "Ugeum" {Regen+ Str+9 SInv} It affects your strength (+9). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (41, 28, D) a lightning rod (4/4) (42, 0, D) an uncursed ring of positive energy (42, 1, D) a +2 cloak of invisibility (42, 11, D) an arrow (42, 14, D) an uncursed ring of see invisible (42, 15, D) a +1 trident of protection (42, 28, D) a +4 scale mail of cold resistance (42, 34, D) 63 arrows a +3 long sword of flaming a +1 fustibalus of flaming 28 stones a +0 robe a cursed +0 buckler (43, 14, D) a crystal ball of energy (43, 28, D) a +6 shortbow of flaming (43, 29, D) an uncursed staff of wizardry (49, 1, D) a scroll of brand weapon (49, 12, D) the +0 robe of the Arcane {+Inv Str+2 Int-4 Slay+3} It affects your strength (+2). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you turn invisible. (49, 36, D) the amulet of Ilamyoh {+Inv rC- Regen+ Str+3 Int+5} [amulet of regeneration] It affects your strength (+3). It affects your intelligence (+5). It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. (49, 37, D) the cursed +1 dire flail of the Disturbing Souls {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It has a curse placed upon it. (50, 0, D) a +0 demon whip of electrocution (50, 1, D) a +0 glaive (50, 12, D) the +3 mace "Tormentor" {elec, rElec Dex+3 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (50, 18, D) a +0 trident a +0 robe (50, 24, D) a +0 dagger of venom (50, 25, D) a scroll of brand weapon (50, 36, D) a +5 quarterstaff of protection (50, 37, D) a +2 scale mail of fire resistance (51, 0, D) a +1 quarterstaff of crushing (51, 1, D) a book of Battle (51, 8, D) a +7 demon whip of electrocution (51, 12, D) a +0 long sword (51, 18, D) a +0 quarterstaff of protection (51, 24, D) a +2 quarterstaff of protection (51, 32, D) a +0 dagger a +0 robe an uncursed amulet of harm (51, 36, D) a +3 leather armour of fire resistance (51, 37, D) the +8 spear "Qiluarr" {pierce, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. (52, 1, D) a scroll of brand weapon (52, 13, D) a scroll of brand weapon (52, 18, D) a +0 spear a +0 robe (52, 25, D) an uncursed staff of power (52, 32, D) a +0 long sword (52, 37, D) an uncursed amulet of faith (52, 38, D) a cursed +5 flail a +2 longbow of velocity a +0 robe (52, 43, D) a cursed -1 mace (53, 0, D) a +0 spear of distortion (53, 1, D) a +1 morningstar of protection (53, 12, D) a +3 hunting sling of freezing (53, 36, D) an uncursed staff of fire (54, 1, D) a Young Poisoner's Handbook (54, 12, D) a +3 leather armour of fire resistance (54, 13, D) a +3 leather armour of fire resistance (54, 25, D) a lightning rod (4/4) (55, 0, D) an uncursed amulet of rage (55, 13, D) a +2 scythe of venom (55, 24, D) a +5 battleaxe of chopping (59, 36, D) a +2 quarterstaff of distortion (59, 37, D) an uncursed ring of resist corrosion (60, 36, D) a lamp of fire (61, 0, D) a fan of gales (61, 8, D) a fan of gales (61, 16, D) a +0 dagger a +0 robe (61, 26, D) a +1 helmet of see invisible (61, 36, D) a book of Unlife (62, 0, D) a +1 robe of the Archmagi (62, 3, D) a +0 short sword (62, 16, D) a phial of floods (62, 18, D) a +0 club (62, 26, D) an uncursed staff of power (62, 36, D) a +2 hunting sling of velocity (62, 37, D) a manual of Short Blades (63, 0, D) a +1 vampiric short sword (63, 3, D) a +0 club (63, 4, D) a +0 mace of crushing (63, 16, D) the +1 pair of boots "Toetz" {Str+4} It affects your strength (+4). (63, 17, D) a +0 leather armour a +0 chain mail a phial of floods (63, 18, D) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (63, 20, D) a +0 club (63, 26, D) a +2 demon blade of draining (63, 27, D) a lamp of fire (63, 32, D) a +3 flail a +0 robe (63, 37, D) a +2 ring of dexterity (64, 4, D) a +0 flail (64, 16, D) a fan of gales (64, 26, D) a phial of floods (64, 29, D) a cursed +0 scimitar a +0 robe (64, 32, D) a cursed +3 flail a +0 robe (65, 26, D) a fan of gales (67, 0, D) the +6 plate armour "Miothrigg" {-Tele rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (69, 0, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (69, 36, D) a +2 flail of venom (70, 8, D) a +2 falchion of freezing (70, 9, D) the +6 shortbow of Glory {flame, rN+ Dex+3 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. (70, 37, D) a +2 chain mail of cold resistance (71, 8, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of conjuration (71, 26, D) the +5 ring mail of the Vacuum {rElec rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (71, 27, D) a crystal ball of energy (71, 29, D) a +0 arbalest (unseen) (71, 30, D) a +0 dire flail a +0 chain mail (72, 8, D) the +4 ring mail of the King {-Tele rElec Str+2} It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. (72, 16, D) a book of Air (72, 17, D) a book of Debilitation (72, 26, D) a lightning rod (4/4) (72, 29, D) a +1 bardiche of chopping a +0 plate armour a bolt (72, 30, D) a cursed -1 great sword a +0 chain mail (72, 31, D) a bolt (72, 33, D) a bolt (72, 36, D) a +3 mace of protection (73, 1, D) 4 scrolls of enchant armour (73, 16, D) a cursed -3 ring of dexterity (73, 26, D) the +3 ring mail "Maiss" {Int+5} It affects your intelligence (+5). (73, 27, D) a scroll of brand weapon (73, 32, D) a bolt (73, 36, D) a +2 ring of protection (73, 37, D) the ring "Qiqaer" {rF- rC+ Slay+3 Stlth-} [ring of attention] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It makes you less stealthy. (75, 26, D) a +0 great mace (unseen)