unregenerate the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (35, 14, D) an uncursed staff of air (35, 15, D) the ring of Bietecw {rPois rC- Dex+5 Slay+3 Stlth-} [ring of attention] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. (35, 28, D) a sack of spiders (35, 29, D) the ring "Suahi" {rCorr *Drain rC+++ MP-9 Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It renders you almost immune to cold. It affects your magic capacity (-9). It causes draining when unequipped. (36, 0, D) a +1 hunting sling of flaming (36, 1, D) a cursed ring of attention (36, 14, D) an uncursed staff of summoning (36, 15, D) an uncursed ring of flight (36, 28, D) a +2 leather armour of poison resistance (36, 29, D) a phial of floods (36, 32, D) 99 gold pieces (still there?) 45 gold pieces (still there?) (36, 33, D) 54 gold pieces (unseen) (37, 0, D) a fan of gales (37, 3, D) a +1 battleaxe of freezing (37, 15, D) a +0 mace of crushing (37, 28, D) a phantom mirror (37, 33, D) 90 gold pieces (38, 0, D) a book of the Warp (38, 14, D) the +7 short sword "Illiph" {elec, rF- Str+5 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (+6). It makes you vulnerable to fire. (38, 28, D) a book of Conjurations (38, 29, D) the +1 scale mail of Lotircha {rF- rN+ MR+ rCorr Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (38, 32, D) 63 gold pieces (unseen) (38, 33, D) 63 gold pieces (unseen) (39, 0, D) an uncursed staff of air (39, 1, D) a lamp of fire (39, 14, D) a fan of gales (39, 15, D) an uncursed staff of conjuration (39, 28, D) the Disquisition on Creative Beguiling Spells Type Level a - Summon Small Mammal Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Slow Hexes 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Cause Fear Hexes 4 f - Summon Ice Beast Ice/Summoning 4 (39, 29, D) an uncursed staff of fire (39, 32, D) 252 gold pieces (39, 33, D) 99 gold pieces (unseen) (40, 0, D) a lightning rod (4/4) (40, 14, D) an uncursed staff of earth (40, 15, D) the +4 ring mail of Syndicalism {rPois Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It makes you more stealthy. (40, 28, D) a fan of gales (40, 29, D) the Almanac of the Entourage and Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Animate Dead Necromancy 4 d - Dispel Undead Necromancy 5 e - Dragon's Call Summoning 9 (40, 32, D) 180 gold pieces (40, 33, D) 63 gold pieces (41, 0, D) a +1 dagger of draining (41, 1, D) the +4 fustibalus of Neffimila {speed, rF+ MR- Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. (41, 14, D) a manual of Polearms (41, 19, D) a +2 scythe of slicing (41, 28, D) the +5 arbalest of Sunlight {venom, +Fly rF+ rN+} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. It lets you fly. (41, 29, D) the +0 pair of boots "Heap" {*Corrode Str-5 Int+7 Dex+4} It affects your strength (-5). It affects your intelligence (+7). It affects your dexterity (+4). It may corrode you when you take damage. (42, 1, D) a book of Unlife (42, 14, D) the Guide on Changing and Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Blade Hands Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 (42, 21, D) a +4 war axe a +0 plate armour (42, 28, D) a book of Callings (42, 29, D) a crystal ball of energy (43, 14, D) a +2 double sword of holy wrath (43, 15, D) a +0 halberd of venom (43, 28, D) the +2 robe of Circular Logic {Str+5} It affects your strength (+5). (43, 29, D) a book of Clouds (48, 38, D) a +0 dagger a +0 robe (49, 0, D) a book of the Warp (49, 12, D) an uncursed staff of fire (49, 24, D) an uncursed staff of energy (49, 27, D) a +0 short sword (49, 36, D) a cursed amulet of inaccuracy (49, 38, D) a +0 dagger a +0 robe (50, 0, D) a cursed staff of poison (50, 1, D) an uncursed staff of summoning (50, 13, D) a fan of gales (50, 16, D) 2 large rocks (50, 26, D) a +0 dagger a cursed +0 scale mail (50, 27, D) a +0 dagger of protection a +0 leather armour (50, 30, D) a +2 rapier of venom (50, 40, D) a +0 robe (51, 12, D) a crystal ball of energy (51, 13, D) a +4 spear of venom (51, 15, D) a +0 arbalest 17 bolts (51, 16, D) 6 large rocks a +0 great sword a cursed +0 plate armour (51, 17, D) a bolt a large rock a +0 great sword a +0 chain mail (51, 25, D) a cursed -2 ring of intelligence (51, 26, D) a +1 vampiric long sword a +0 ring mail (51, 30, D) a +0 rapier a +2 robe of magic resistance (51, 32, D) a +0 short sword a +0 longbow a +0 leather armour (51, 36, D) a fan of gales (52, 0, D) an uncursed ring of see invisible (52, 1, D) a +0 chain mail of positive energy (52, 12, D) a +0 broad axe (52, 13, D) a fan of gales (52, 15, D) a +0 arbalest 24 bolts (52, 16, D) a bolt a large rock the +7 dagger "Ogreslayer" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). a +0 chain mail a +2 shield of reflection a +0 long sword a +0 plate armour (52, 17, D) 2 bolts 3 large rocks (52, 24, D) a +0 short sword (52, 25, D) a +1 antimagic glaive (52, 26, D) a +1 halberd of flaming a +2 scale mail of poison resistance (52, 27, D) a +0 long sword a +0 leather armour (52, 28, D) a +0 dagger a +0 leather armour (52, 36, D) a manual of Stealth (52, 38, D) a +0 dagger a +0 robe (52, 40, D) a cursed amulet of guardian spirit (53, 0, D) an uncursed staff of wizardry (53, 12, D) a phial of floods (53, 13, D) a +2 short sword of holy wrath (53, 16, D) a +1 arbalest of flaming 19 bolts (53, 17, D) a +0 great sword a +0 chain mail (53, 24, D) a +0 short sword of venom (53, 25, D) an uncursed staff of air (53, 28, D) a +0 scimitar (53, 36, D) a +2 whip of distortion (53, 37, D) an uncursed staff of air (54, 1, D) the +1 robe of Wanionke {Dex+2} It affects your dexterity (+2). (54, 12, D) a +1 long sword of holy wrath a +0 chain mail a +4 ring mail of magic resistance (54, 13, D) a +2 helmet of see invisible (54, 15, D) a +0 battleaxe a +0 chain mail (54, 21, D) a bolt (55, 0, D) a +1 falchion of protection (55, 1, D) a +6 ring of intelligence the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (55, 12, D) the cursed +2 long sword of the Coward {slice, rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (55, 24, D) the cursed +0 cloak of Joy {rPois rC+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (59, 20, D) a +0 longbow a +0 short sword a cursed +0 leather armour (59, 36, D) a phial of floods (59, 37, D) a +2 flail of crushing (60, 21, D) a +2 vampiric short sword a +0 longbow a cursed -2 leather armour (60, 30, D) a +0 short sword of draining (60, 36, D) the +1 leather armour "Jakhae Cyso" {+Blink rElec} It insulates you from electricity. It lets you blink. (61, 0, D) a +0 shortbow (61, 1, D) a +0 shortbow (61, 8, D) a +0 giant spiked club a +0 giant club a +3 rapier of flaming (61, 16, D) a +0 short sword (61, 18, D) the +5 demon blade "Exozew" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +0 shortbow a +0 leather armour (61, 26, D) a +1 robe of positive energy (61, 30, D) a +0 dagger (61, 37, D) a +2 hunting sling of velocity (62, 0, D) a +0 shortbow (62, 3, D) an arrow (62, 8, D) a +0 giant spiked club a +5 long sword of flaming (62, 9, D) a +0 giant club a +4 ring of dexterity (62, 16, D) a +0 short sword (62, 17, D) +2 storm dragon scales (62, 18, D) the cursed +2 scimitar of Wondrous Power {elec, *Contam rElec MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. It has a curse placed upon it. a +0 leather armour (62, 20, D) a cursed -3 long sword a +0 ring mail a +0 buckler (62, 26, D) a +2 scimitar of slicing (62, 32, D) a +0 whip (62, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (62, 37, D) a +2 bardiche of protection (63, 0, D) a +0 arbalest 18 bolts an uncursed staff of poison (63, 8, D) a +0 giant club a cursed -2 giant spiked club an uncursed ring of protection from fire (63, 17, D) a +1 crystal plate armour (63, 23, D) 2 arrows (63, 26, D) a +2 robe of magic resistance (63, 27, D) a +0 hand axe (63, 36, D) a +2 troll leather armour (63, 37, D) a +4 shortbow (64, 16, D) a fan of gales (64, 26, D) a +5 longbow of flaming (64, 27, D) a +5 morningstar of holy wrath (64, 31, D) a +0 dagger (65, 26, D) a +1 ring mail of cold resistance (65, 27, D) a +0 whip of draining (65, 28, D) a +0 club (69, 0, D) a +1 war axe of venom (70, 36, D) the +7 spear of Insomnia {drain, rF- Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you vulnerable to fire. (70, 37, D) a +0 short sword (71, 8, D) an uncursed staff of poison (71, 16, D) a +2 robe (71, 17, D) a cursed +0 dagger a +2 hand axe of venom (71, 26, D) a +2 pair of gloves of strength (71, 27, D) an uncursed staff of death (71, 29, D) a +0 glaive a +0 chain mail (71, 38, D) a +0 flail a +0 robe (72, 8, D) a +1 scale mail of poison resistance (72, 9, D) an uncursed staff of wizardry (72, 17, D) a +0 long sword a +0 scimitar the cursed +0 pair of gloves of Past Mistakes {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (72, 19, D) a +0 short sword (72, 27, D) the +10 falchion "Tosaf" {vamp, +Fly} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. (72, 28, D) a +0 long sword a +0 robe (72, 31, D) a +1 broad axe a +0 plate armour a +3 glaive a +0 plate armour (72, 37, D) a +1 battleaxe of chopping (73, 1, D) a +8 longbow (73, 17, D) a +0 battleaxe a +2 pair of boots of flying (73, 18, D) a cursed +0 battleaxe (73, 26, D) a +2 mace of draining (73, 32, D) a +0 great mace a +0 chain mail (73, 36, D) an uncursed staff of wizardry (75, 1, D) the +1 battleaxe "Cixtet" {chop, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible.