urm Level 1 of the Dungeon (0, 0, D:1) a +0 club (-1, 2, D:1) a +0 dagger (1, 23, D:1) a +0 hand axe (3, 32, D:1) a +0 club (-26, 34, D:1) a +0 whip (-5, 37, D:1) 22 bolts (-20, 46, D:1) a +0 hand axe (-17, 46, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a potion of curing (1, 3, D:2) 25 arrows (1, 8, D:2) a +0 whip (7, 14, D:2) a +0 club (8, 15, D:2) a bat corpse (28, 23, D:2) an adder skeleton