urm Level 1 of the Dungeon (0, 0, D:1) a +0 spear (13, 18, D:1) a +0 club (-4, 29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (33, 11, D:2) a cursed +0 dagger (33, 15, D:2) a +0 mace (36, 24, D:2) 19 sling bullets (-11, 28, D:2) a +0 scale mail (10, 36, D:2) a +0 club (24, 39, D:2) a +0 ring mail (9, 41, D:2) 10 arrows of frost Level 3 of the Dungeon (0, 0, D:3) a +0 club (-3, 2, D:3) a +0 dagger (6, 6, D:3) a +0 whip (18, 8, D:3) a +0 whip (-27, 10, D:3) a +0 trident (-7, 13, D:3) a +0 club (1, 14, D:3) a +0 whip a +0 dagger (3, 14, D:3) a +0 club (-3, 16, D:3) a +0 short sword (11, 25, D:3) a +0 dagger (6, 34, D:3) a +0 ring mail (-18, 35, D:3) a +0 mace (-19, 36, D:3) a +0 mace (-17, 36, D:3) a +0 mace Level 4 of the Dungeon [Shop] Toffam's Antique Armour Emporium a +0 chain mail (117 gold) the +0 robe "Eggoheti" {rElec rCorr Str-3 Dex+5} (148 gold) It affects your strength (-3). It affects your dexterity (+5). It insulates you from electricity. It protects you from acid and corrosion. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (1227 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. a +0 plate armour (598 gold) a +0 robe (18 gold) the +8 chain mail of the Voivode {rPois Int+2} (247 gold) It affects your intelligence (+2). It protects you from poison. a +2 plate armour of magic resistance (598 gold) a +2 pair of boots of stealth (117 gold) the +4 scale mail "Gyth" {rF+} (234 gold) It protects you from fire. a +0 leather armour (52 gold) a +1 ring mail of fire resistance (104 gold) (0, 0, D:4) a +0 spear (-43, 2, D:4) 6 tomahawks (0, 2, D:4) a +0 mace (11, 4, D:4) a +0 giant club (11, 6, D:4) a +0 dagger a +0 robe (12, 6, D:4) a tomahawk (12, 7, D:4) a +0 whip (12, 8, D:4) a +0 hand axe (6, 9, D:4) a +0 robe (12, 9, D:4) a +0 trident 2 tomahawks (-29, 11, D:4) a +0 club (-28, 11, D:4) 15 arrows (-4, 13, D:4) a +0 leather armour (6, 15, D:4) a +0 short sword a cursed -1 ring mail (7, 18, D:4) a +0 club (-2, 21, D:4) a +0 whip a +0 leather armour (5, 35, D:4) a cursed -1 dagger a +0 leather armour (15, 36, D:4) a +0 scale mail (-3, 38, D:4) a +0 hand axe (-20, 42, D:4) a cursed +0 giant club (-10, 42, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (unseen) (-30, 4, D:5) an adder corpse (skeletalised by now) (-5, 6, D:5) a scroll of remove curse (0, 7, D:5) the felid corpse of urm (skeletalised by now) (-12, 17, D:5) a potion of magic (-16, 19, D:5) 19 stones (-17, 22, D:5) a scroll of identify (-12, 22, D:5) an uncursed ring of protection from cold (-15, 24, D:5) a scroll of magic mapping (-27, 28, D:5) a +0 falchion (3, 30, D:5) a +0 leather armour (-3, 35, D:5) 20 sling bullets Level 6 of the Dungeon (0, 0, D:6) a Necronomicon (3, 0, D:6) 21 gold pieces (-1, 1, D:6) a +0 robe (32, 3, D:6) 10 gold pieces (14, 7, D:6) 7 needles of slowing (15, 26, D:6) a giant gecko skeleton (14, 29, D:6) a +0 robe