urm Level 1 of the Dungeon (0, 0, D:1) 14 poisoned arrows (-46, 16, D:1) 16 arrows (4, 18, D:1) a +0 dagger (-45, 34, D:1) a +0 club (-4, 42, D:1) a +0 whip (-21, 43, D:1) a +0 club (-31, 44, D:1) 30 arrows (-18, 49, D:1) a +0 club (-38, 57, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Contradiction {pierce, *Confuse rC++ MR+ Int+4} (5090 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It may confuse you when you take damage. the +9 dagger of Dried Tears {drain, *Contam Int+8 Dex+3 SInv} (7730 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It affects your dexterity (+3). It lets you see invisible. It causes magical contamination when unequipped. the ring "Dah Xot" {+Blink +Inv rPois rF- MR++} (4240 gold) [ring of poison resistance] It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. the amulet "Nemuaff" {rCorr Str+3 Dex+5} (4380 gold) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). It affects your dexterity (+5). (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club (-28, 3, D:2) 26 sling bullets (-47, 12, D:2) a +0 naga barding (-52, 22, D:2) a +0 hunting sling (-25, 29, D:2) a +0 short sword (-37, 31, D:2) a +0 plate armour (-34, 36, D:2) a +0 club (-46, 45, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 club (19, 11, D:3) a +0 whip (24, 24, D:3) a cursed +0 club (29, 25, D:3) 3 sling bullets (18, 26, D:3) a +0 robe (36, 26, D:3) a +0 robe (30, 34, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +2 hand axe of freezing (2, 7, D:4) a +0 club a +0 ring mail