Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 2055685465915610647 14 useconsumables the Gusty (level 2, 15/15 HPs) Began as a Tengu Air Elementalist on Dec 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:35 (385 turns). useconsumables the Gusty (Tengu Air Elementalist) Turns: 385, Time: 00:02:36 Health: 15/15 AC: 2 Str: 8 XL: 2 Next: 45% Magic: 1/6 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (You found it on level 1 of the Dungeon) Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 3.3 Conjurations - Level 4.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You now have 5/6 mp. A ball python comes into view. The ball python hisses angrily. MP restored: 6 A ball python is nearby! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. A hobgoblin comes into view. The ball python barely misses you. The ball python misses you. The ball python attacks as it pursues you! The ball python completely misses you. x2 The ball python attacks as it pursues you! The ball python misses you. The ball python completely misses you. Your magical contamination has completely faded away. The ball python misses you. The ball python barely misses you. The hobgoblin shouts! Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you. The ball python barely misses you. You take 1 damage, and have 14/15 hp. Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) The zap hits the ball python. The zap hits the endoplasm. The zap misses the hobgoblin. The ball python bites you but does no damage. The ball python closely misses you. You now have 4/6 mp. Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) The zap misses the ball python. The zap hits the endoplasm. You kill the endoplasm! The zap hits the hobgoblin but does no damage. The ball python completely misses you. x2 You now have 3/6 mp. Casting: Shock (safe; 4% risk of failure) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) The zap hits the ball python. You kill the ball python! The zap hits the hobgoblin. Health restored: 15 You now have 2/6 mp. Casting: Shock (safe; 4% risk of failure) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 1/6 mp. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Shock (safe; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, useconsumables the Tengu Air Elementalist. Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, useconsumables the Tengu Air Elementalist. ### ##### #.. ##...## #.# ##.....## #.# #.......#####.### #########......@†.......# #....>..........#####.#.##.# #.########......# #>.......# #.# ##....## #.#.#J##.# #.# ###.## #.#...g..# #.# #.# #.###.##.# #.# #.# #.# .# # #.# #+# #.# # ##.# #.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | useconsumables the Tengu Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 250 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 385 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.0 Action || total ---------------------------++------- Cast: Shock || 22 Armour: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 150 | 160 | 1 | 384.0 | Dungeon | 384 | 384 | 0 | 150 | 160 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 384 daAuts Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 150 | 160 | 1 | 384.0 | Dungeon | 384 | 384 | 0 | 150 | 160 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 384 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+----------------------