Dungeon Crawl Stone Soup version 0.33-a0-603-gebbabaea00 (webtiles) character file. Game seed: 15470436804027767567 7 useconsumables the Chiller (level 2, 19/19 HPs) Began as a Merfolk Ice Elementalist on Dec 25, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:21 (311 turns). useconsumables the Chiller (MfIE) Turns: 311, Time: 00:02:22 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 4% Magic: 5/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +3 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +3 dagger of protection (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of curing {unknown} f - a potion of mutation {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, useconsumables the Merfolk Ice Elementalist. A smirking vizier told you that the Orb of Zot is just within this dungeon. Found a staircase leading out of the dungeon. There is an empty arch of ancient stone here. A quokka comes into view. The quokka misses you. You freeze the quokka! You kill the quokka! You now have 2/3 mp. MP restored: 3 c - a murky red potion A goblin comes into view. It is wielding a +3 dagger of protection. Found a sling. Found a stone staircase leading down. The goblin shouts! You hear a loud squeak. You freeze the goblin. The goblin hits you with a +3 dagger of protection. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You now have 2/3 mp. You freeze the goblin. You kill the goblin! You now have 1/3 mp. Things that are here: a +3 dagger of protection; a goblin corpse d - a +3 dagger of protection There is a stone staircase leading down here. Your +3 dagger of protection hums with potential! d - a +3 dagger of protection (weapon) You climb downwards. There is a stone staircase leading up here. Health restored: 13 An endoplasm comes into view. MP restored: 3 The endoplasm quivers. The endoplasm hits you but does no damage. You freeze the endoplasm. The endoplasm freezes you. You are frozen. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You now have 2/3 mp. You freeze the endoplasm. You kill the endoplasm! You now have 1/3 mp. An endoplasm comes into view. The endoplasm quivers. You freeze the endoplasm. The endoplasm hits you. You take 2 damage, and have 9/13 hp. You now have 1/3 mp. You freeze the endoplasm. You kill the endoplasm! You now have 0/3 mp. Health restored: 13 You open the door. A rat and a kobold come into view. The rat squeaks loudly. There is an open door here. The kobold shouts! You freeze the rat! You kill the rat! The kobold throws a stone. The stone closely misses you. You now have 1/3 mp. The kobold hits you with a +0 dagger. You see here a rat corpse. You take 1 damage, and have 12/13 hp. You freeze the kobold. The kobold hits you with a +0 dagger. You now have 0/3 mp. You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! You have reached level 2! You regained 5 hp, and now have 17/19 hp. Things that are here: a +0 dagger; a stone Health restored: 19 e - a scroll labelled LOSUPU NOSS A giant cockroach comes into view. MP restored: 5 f - a glowing brown potion Found a stone staircase leading up. g - a metallic sapphire potion You see here a +0 dagger. You open the door. There is an open door here. There is an open door here. There is an open door here. Your legs become a tail as you enter the water. As you open the door, it creaks loudly! There is an open door here. ### ################.# ................@# ################.# ≈≈# #.# ..# #.# ..# #.# ..# #.# ..## #.# ##'#############.# #....).........# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:2) A goblin (D:1) A kobold (D:2) A quokka (D:1) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | useconsumables the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:2 | Reached XP level 2. HP: 17/19 MP: 0/5 311 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, nrook_loot_triangle, palyth_stone_intersect, minmay_tromino_i2 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Freeze || 9 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 309 | 0 | 0 | 52 | 2 | 154.5 | Dungeon | 309 | 309 | 0 | 0 | 52 | 2 | 154.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 248 daAuts D:1: 61 daAuts Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, nrook_loot_triangle, palyth_stone_intersect, minmay_tromino_i2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 309 | 0 | 0 | 52 | 2 | 154.5 | Dungeon | 309 | 309 | 0 | 0 | 52 | 2 | 154.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 248 daAuts D:1: 61 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 +-------+-------+-------+-------+-------+----------------------