Dungeon Crawl Stone Soup version 0.33-a0-616-gbfdca0e29a (webtiles) character file. Game seed: 1185992994819314721 768 useconsumables the Trooper (level 7, 12/40 HPs) Began as a Felid Cinder Acolyte on Dec 30, 2024. Was an Elder of Ignis. Quit the game on level 5 of the Dungeon. The game lasted 00:11:26 (5021 turns). useconsumables the Trooper (Felid Cinder Acolyte) Turns: 5021, Time: 00:11:27 Health: 12/40 AC: 2 Str: 12 XL: 7 Next: 52% Magic: 2/9 EV: 15 Int: 17 God: Ignis [****..] Gold: 248 SH: 0 Dex: 12 Spells: 6/8 levels left Lives: 2 Deaths: 0 rFire + . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... j - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: mildly poisoned (12 -> 11) A: very small, claws 1, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Renounce Religion, Fiery Armour, Foxfire Swarm You were on level 5 of the Dungeon. You worshipped Ignis. Ignis was greatly pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 248 gold pieces. Inventory: Jewellery j - an amulet of guardian spirit (around neck) (You found it on level 3 of the Dungeon) Wands h - a wand of paralysis (13) (You found it on level 2 of the Dungeon) Scrolls a - 2 scrolls of fog b - a scroll of teleportation {!r!d, @r3} i - a scroll of fear k - a scroll of immolation {unknown} l - a scroll of amnesia {unknown} o - a scroll of enchant armour {unknown} p - a scroll of blinking {unknown} q - a scroll of noise {unknown} r - a scroll of identify {@r1} Potions c - 2 potions of curing {@q1, !d} d - a potion of might e - a potion of lignification {!q} f - a potion of magic {unknown} g - a potion of resistance m - a potion of attraction {unknown} n - a potion of invisibility {unknown} Skills: - Level 6.0 Fighting - Level 2.0 Dodging + Level 2.3 Stealth - Level 6.0 Unarmed Combat - Level 1.0 Spellcasting - Level 4.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 28% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 32% 2 Sublimation of Blood Necr 0% N/A 32% 2 Launch Clockwork Bee Frge 0% N/A 54% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Ignite Poison Fire/Alch 7% N/A 67% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Altars: Okawaru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You barely miss Prince Ribbit. Prince Ribbit completely misses you. You barely miss Prince Ribbit. Prince Ribbit blinks! Prince Ribbit closely misses you. You barely miss Prince Ribbit. Prince Ribbit misses you. You miss Prince Ribbit. Prince Ribbit hops awkwardly around. Prince Ribbit blinks! Prince Ribbit blinks! No target in view! No target in view! No target in view! Prince Ribbit is nearby! Prince Ribbit winks and puckers his lips. Prince Ribbit blinks! No target in view! No target in view! Prince Ribbit is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Prince Ribbit asks, "Just a little smooch?" Flames lash Prince Ribbit. Prince Ribbit's fire resistance burns away. Prince Ribbit closely misses you. You now have 0/8 mp. You are out of magic! You scratch Prince Ribbit. You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. Training target 6.0 for Fighting reached! Training target 6.0 for Unarmed Combat reached! Your Fighting skill increases to level 6! Your Unarmed Combat skill increases to level 6! You need to enable at least one skill for training. Your Fire Magic skill increases to level 3! You have reached level 7! Health restored: 40 You hear the hiss of a very distant avalanche of sand. You hear the brisk hiss of a very distant avalanche of sand. You see here a +0 trident. You hear the brisk hiss of a very distant avalanche of sand. You see here a +0 trident. Found a stone staircase leading up. MP restored: 9 There is a stone staircase leading up here. r - a scroll of identify {@r1} An adder comes into view. An adder is nearby! An adder is nearby! A scorpion comes into view. You claw the adder! The adder barely misses you. The adder closely misses you. You scratch the adder. The adder closely misses you. Flames lash the adder. You kill the adder! You now have 7/9 mp. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/9 mp. The scorpion stings you. You take 1 damage, and have 39/40 hp. Flames lash the scorpion. The scorpion's fire resistance burns away. The scorpion completely misses you. Health restored: 40 You now have 3/9 mp. Flames lash the scorpion. The scorpion stings you. You take 1 damage, and have 39/40 hp. You now have 1/9 mp. You barely miss the scorpion. The scorpion stings you. x2 You are poisoned. The scorpion poisons you! You take 10 damage, and have 29/40 hp. MASSIVE DAMAGE!! You claw the scorpion! You feel very sick. The scorpion stings you. You take 6 damage, and have 23/40 hp. You don't have enough magic to cast this spell. You scratch the scorpion but do no damage. You bite the scorpion. You feel sick. The scorpion stings you. You take 1 damage, and have 22/40 hp. You barely miss the scorpion. You feel sick. The scorpion stings you. You take 6 damage, and have 16/40 hp. You scratch the scorpion. Your bite misses the scorpion. You feel sick. The scorpion closely misses you. Your magical contamination has completely faded away. You take 1 damage, and have 15/40 hp. You scratch the scorpion but do no damage. You feel sick. The scorpion closely misses you. You take 1 damage, and have 14/40 hp. You barely miss the scorpion. You feel sick. The scorpion is no longer more vulnerable to fire. The scorpion misses you. You scratch the scorpion but do no damage. You feel sick. The scorpion barely misses you. You take 1 damage, and have 13/40 hp. You scratch the scorpion. You kill the scorpion! You feel sick. Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. You take 1 damage, and have 12/40 hp. .#####. ........ .... .......# ... ....#### ..# ##### ..# #+#.# #.#.# ##############.#.####.# ................@.....# ########.......#.###..# #.#######.# #.# ... #.# #.## #.# #.# ########.# #.# ........<# #.# ########## There were no monsters in sight! Vanquished Creatures Prince Ribbit (D:5) 2 black bears (D:4 D:5) A scorpion (D:5) A hound (D:4) Natasha (thrice) (D:2) An iguana (D:5) 2 orc wizards (D:3) 7 adders (D:2 D:3 D:5) 2 ufetubi (D:4) 4 ribbon worms (D:2 D:3 D:4) A dart slug (D:1) 3 orcs (D:3 D:5) 6 bats (D:1 D:2) 6 endoplasms (D:1 D:2 D:3 D:4) 3 giant cockroaches (D:1 D:2 D:4) 6 goblins (D:1 D:2 D:3 D:4) 3 hobgoblins (D:2 D:4) 6 jackals (D:1 D:2) 11 kobolds (D:1 D:2 D:3 D:4) 3 quokkas (D:2 D:4 D:5) 3 ball pythons (D:1 D:3 D:4) 3 frilled lizards (D:3) 2 rats (D:2) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | useconsumables the Felid Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 217 | D:1 | Reached skill level 1 in Stealth 416 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/4 602 | D:1 | Learned a level 2 spell: Scorch 1026 | D:2 | Found an iron altar of Okawaru. 1068 | D:2 | Noticed Natasha 1076 | D:2 | Killed Natasha 1077 | D:2 | Reached XP level 3. HP: 8/21 MP: 0/5 1090 | D:2 | Noticed Natasha 1096 | D:2 | Killed Natasha 1097 | D:2 | Reached XP level 4. HP: 17/25 MP: 2/6 1097 | D:2 | Gained a life (2 lives remaining) 1190 | D:2 | Reached skill level 1 in Dodging 1788 | D:2 | Found a faded altar of an unknown god. 1789 | D:2 | Noticed Natasha 1795 | D:2 | Killed Natasha 1796 | D:2 | Reached XP level 5. HP: 26/29 MP: 0/7 2122 | D:2 | Noticed Terence 2336 | D:3 | Found the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 4030 | D:4 | Noticed a black bear 4045 | D:4 | Killed a black bear 4046 | D:4 | Reached skill level 5 in Fighting 4046 | D:4 | Reached skill level 5 in Unarmed Combat 4046 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 4046 | D:4 | Reached XP level 6. HP: 35/35 MP: 1/8 4416 | D:4 | Found a staircase to the Ecumenical Temple. 4613 | D:5 | Entered Level 5 of the Dungeon 4829 | D:5 | Noticed Prince Ribbit 4856 | D:5 | Killed Prince Ribbit 4857 | D:5 | Reached XP level 7. HP: 40/40 MP: 0/9 5021 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, chequers_big_river, minmay_misc_feat_doors, minivault_26, hangedman_abyss_or_decor_stabs, minmay_misc_feat_nine_boxes D:2: layout_basic, chequers_ecumenical_altar_simple, basic_altar, hangedman_abyss_or_decor_lesser_grid, nicolae_houndstooth_variations, uniq_natasha, uniq_terence D:3: layout_basic D:4: layout_basic, minmay_temple_entry_hall D:5: layout_basic, gammafunk_temple_overflow_claw, enter_ossuary_1, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.3 Fighting | 4 5 6 | 6.0 Unarmed Combat | 4 5 6 | 6.0 Dodging | 2 | 2.0 Fire Magic | 3 4 | 4.0 Spellcasting | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 52 | 98 | 11 || 161 Bite | 3 | 7 | 1 || 11 Punch | | 3 | || 3 Cast: Scorch | 9 | 52 | 3 || 64 Invoke: Fiery Armour | 1 | 2 | || 3 Foxfire Swarm | 1 | | || 1 Rising Flame | | 1 | || 1 Use: Scroll | 3 | 4 | || 7 Stab: Sleeping | 2 | 2 | || 4 Armour: Skin | 24 | 40 | 7 || 71 Dodge: Dodged | 23 | 81 | 8 || 112 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5026 | 4777 | 249 | 300 | 3856 | 5 | 1005.2 | Dungeon | 5026 | 4777 | 249 | 300 | 3856 | 5 | 1005.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1354 daAuts D:2: 1229 daAuts D:1: 1026 daAuts D:4: 1011 daAuts D:5: 404 daAuts Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, chequers_big_river, minmay_misc_feat_doors, minivault_26, hangedman_abyss_or_decor_stabs, minmay_misc_feat_nine_boxes D:2: layout_basic, chequers_ecumenical_altar_simple, basic_altar, hangedman_abyss_or_decor_lesser_grid, nicolae_houndstooth_variations, uniq_natasha, uniq_terence D:3: layout_basic D:4: layout_basic, minmay_temple_entry_hall D:5: layout_basic, gammafunk_temple_overflow_claw, enter_ossuary_1, uniq_prince_ribbit1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5026 | 4777 | 249 | 300 | 3856 | 5 | 1005.2 | Dungeon | 5026 | 4777 | 249 | 300 | 3856 | 5 | 1005.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1354 daAuts D:2: 1229 daAuts D:1: 1026 daAuts D:4: 1011 daAuts D:5: 404 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 219.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 219.6 +-------+-------+-------+-------+-------+----------------------