Dungeon Crawl Stone Soup version 0.33-a0-616-gbfdca0e29a (webtiles) character file. Game seed: 10566140381988648782 0 useconsumables the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on Dec 30, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (62 turns). useconsumables the Chiller (Merfolk Ice Elementalist) Turns: 62, Time: 00:00:16 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 6 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, useconsumables the Merfolk Ice Elementalist. Will you be the one to retrieve the awesome Orb of Zot from the depths? Found a human skeleton and a kobold skeleton. Found a staircase leading out of the dungeon. Okay, then. As you open the door, it creaks loudly! There is an open door here. You open the door. You open the large door. There is a large open door here. You now have 6 gold pieces. There is a shaft here. c - a scroll labelled ZUGOWK FICAG You see here a +0 ring mail. A frilled lizard comes into view. The frilled lizard hisses angrily. #. #.# .. ...### ##. #.l#.##.... ...##.#..##... #...........# #......#...# #.......#..# #.......@..###..### #..........#ß....ß# #..[....##.###..### ##.#.#.###.#÷+..+÷# #.#.#.###.###..### #.#.......#ß....ß# #.###.....###..### #.# #######<'..'÷# #.# ###..### You could see a frilled lizard. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | useconsumables the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 62 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, item_on_display_a_b, kennysheep_minor_cross, hangedman_decor_growths, hangedman_abyss_or_decor_lesser_grid Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 58 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 58 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, item_on_display_a_b, kennysheep_minor_cross, hangedman_decor_growths, hangedman_abyss_or_decor_lesser_grid Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 58 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 58 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts