Dungeon Crawl Stone Soup version 0.33-a0-616-gbfdca0e29a (webtiles) character file. Game seed: 13186422083437773261 6 useconsumables the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on Dec 30, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:02:32 (80 turns). useconsumables the Chiller (Merfolk Ice Elementalist) Turns: 80, Time: 00:02:32 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 14 God: Gold: 30 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of poison {unknown} Potions d - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 10% 3 Ozocubu's Armour Ice 14% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, useconsumables the Merfolk Ice Elementalist. The marvelous Orb of Zot lies far below, as if waiting for you to find it. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. A hobgoblin comes into view. Found a stone staircase leading down. You freeze the hobgoblin. The hobgoblin barely misses you. You now have 2/3 mp. You freeze the hobgoblin. You kill the hobgoblin! You now have 1/3 mp. A ball python comes into view. The ball python hisses angrily. You hear a shout! A kobold comes into view. It is wielding a +0 short sword. You see here a hobgoblin corpse. You freeze the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 12/13 hp. You now have 0/3 mp. You hit the ball python but do no damage. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 11/13 hp. You hit the ball python. You kill the ball python! The kobold misses you. You closely miss the kobold. The kobold barely misses you. You hit the kobold. The kobold misses you. You hit the kobold. The kobold hits you with a +0 short sword. You take 3 damage, and have 9/13 hp. MASSIVE DAMAGE!! You closely miss the kobold. The kobold hits you with a +0 short sword. You take 1 damage, and have 8/13 hp. You barely miss the kobold. Your off-hand punch misses the kobold. The kobold barely misses you. You freeze the kobold. You kill the kobold! You now have 0/3 mp. You see here a +0 short sword. c - a +0 short sword c - a +0 short sword (weapon) There is a stone staircase leading down here. You climb downwards. Found a sapphire potion. Found a stone staircase leading down. There is a stone staircase leading up here. d - a sapphire potion You open the door. A frilled lizard comes into view. There is an open door here. The frilled lizard hisses angrily. You see here a scroll labelled JUALOAXESSI. e - a scroll labelled JUALOAXESSI Health restored: 13 There is an open door here. There is a stone staircase leading down here. You open the door. You freeze the frilled lizard. You kill the frilled lizard! You now have 1/3 mp. You open the door. There is an open door here. A rat comes into view. The rat squeaks loudly. You hear a shout! A hobgoblin comes into view. The hobgoblin shouts! You freeze the rat. You kill the rat! You now have 1/3 mp. A ribbon worm comes into view. You freeze the hobgoblin! You kill the hobgoblin! You now have 0/3 mp. There is an open door here. You close the door. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 15 gold pieces. You now have 30 gold pieces (gained 15). Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, useconsumables the Merfolk Ice Elementalist. Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, useconsumables the Merfolk Ice Elementalist. Magic courses through your body. MP restored: 3 ...... #...... #......#+### #..........# #..........##### #............... #............... #.......@..?.... ####........... #......##### #<.....# #....### #.#### #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1 D:2) A kobold (D:1) A ball python (D:1) A frilled lizard (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | useconsumables the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 80 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_curves, eino_curves_03, eino_curves_04 D:2: layout_basic, basic_altar, uniq_jessica D:3: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Freeze || 7 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 0 | 3 | 26.3 | Dungeon | 79 | 79 | 0 | 0 | 0 | 3 | 26.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 44 daAuts D:1: 27 daAuts D:3: 6 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_curves, eino_curves_03, eino_curves_04 D:2: layout_basic, basic_altar, uniq_jessica D:3: layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 0 | 3 | 26.3 | Dungeon | 79 | 79 | 0 | 0 | 0 | 3 | 26.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 44 daAuts D:1: 27 daAuts D:3: 6 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------