user523 Level 1 of the Dungeon (5, 26, D:1) a +0 dagger (14, 21, D:1) a +0 dagger a +0 dagger (17, 30, D:1) 170 bolts (26, 10, D:1) a +0 hunting sling (28, -2, D:1) 147 stones (29, 2, D:1) 159 javelins of penetration (32, 33, D:1) a +0 large shield (33, 15, D:1) 83 stones (33, 30, D:1) 103 bolts (36, 14, D:1) a +0 mace (36, 15, D:1) a cursed +0 ring mail 51 poisoned needles (36, 29, D:1) a +0 hunting sling (38, 7, D:1) a +0 ring mail (42, 30, D:1) a +0 falchion Level 2 of the Dungeon (4, 3, D:2) a +0 ring mail (4, 16, D:2) a +0 mace (12, 28, D:2) 204 sling bullets (16, 5, D:2) 118 stones (16, 37, D:2) a +0 short sword (18, 8, D:2) a +0 dagger a +0 ring mail (19, 31, D:2) a +0 falchion (22, 31, D:2) a cursed -1 club (27, 14, D:2) 116 stones (28, 12, D:2) a +0 dagger (28, 14, D:2) a +0 club (29, 7, D:2) a +0 club (30, 9, D:2) a +0 club (30, 27, D:2) a +0 dagger (32, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -1, D:3) 119 arrows (5, -28, D:3) a +2 spear of venom (9, -11, D:3) a +0 club an uncursed amulet of rage (15, -20, D:3) a cursed +0 dagger (19, 22, D:3) a +0 short sword (20, -34, D:3) a +0 dagger (20, 5, D:3) a +0 short sword (26, 8, D:3) a +0 club an uncursed amulet of rage (27, -27, D:3) a +0 dagger a +0 blowgun 36 poisoned needles (31, -5, D:3) a +0 mace (32, 22, D:3) a +0 falchion (36, 3, D:3) a +0 club (50, 10, D:3) 174 bolts (52, 5, D:3) 87 stones (54, 10, D:3) 200 stones Level 4 of the Dungeon (0, 0, D:4) 206 arrows (16, -2, D:4) a +0 club (18, -3, D:4) a +0 leather armour (24, -21, D:4) a cursed -1 club (30, -2, D:4) a +0 robe (37, -3, D:4) a +0 ring mail (37, -2, D:4) a +0 war axe (38, -30, D:4) a +0 whip a cursed +0 hand axe a +0 chain mail (39, -30, D:4) a +0 leather armour a +0 short sword a +0 leather armour (65, -23, D:4) the +9 hand crossbow "Ynulal" {flame, Int+3 SInv} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+3). It lets you see invisible. a +0 medium shield Level 5 of the Dungeon (3, 12, D:5) 96 arrows (6, -5, D:5) 244 sling bullets (12, 15, D:5) a -4 ring of intelligence a -4 ring of evasion (18, 16, D:5) a +0 giant club (27, -2, D:5) a +0 war axe (31, -1, D:5) 20 curare-tipped needles (50, -4, D:5) 159 stones Level 6 of the Dungeon [Shop] Wyoroih's Assorted Antiques a +0 trident (105 gold) 2 scrolls of enchant armour (450 gold) a potion of curing (75 gold) a wand of polymorph (11) (144 gold) a potion of curing (75 gold) a scroll of summoning (300 gold) a +0 rapier (120 gold) (0, 0, D:6) a +0 giant club (5, -3, D:6) 85 bolts (9, 15, D:6) a potion of lignification 3 potions of mutation a +1 medium shield of protection a +1 mace (10, 27, D:6) a +0 scale mail (10, 29, D:6) a +0 pair of boots (13, 12, D:6) 135 stones (17, 15, D:6) a +0 quarterstaff (20, 10, D:6) a +1 flail of pain a +0 mace a +0 dagger a +0 ring mail a +0 club 29 poisoned tomahawks a +0 battleaxe a +0 chain mail (34, 5, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Zoaff's Assorted Antiques a +0 long sword (84 gold) 2 potions of heal wounds (240 gold) a +0 short sword (72 gold) a +0 shortbow (72 gold) a scroll of vulnerability (180 gold) a +0 mace (72 gold) a +0 spear (72 gold) a cursed -2 flail (2 gold) a wand of flame (18) (182 gold) the cursed +3 dagger "Ekazuvoi" {chaos, rElec MP+9} (1164 gold) Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +2 ring mail of fire resistance (504 gold) a +0 plate armour (552 gold) (0, 0, D:7) a +0 blowgun (1, 23, D:7) 96 arrows (2, 0, D:7) a +0 ring mail (2, 16, D:7) a +0 shortbow 131 arrows (3, 25, D:7) a +0 long sword a +0 plate armour (4, 25, D:7) a +0 morningstar a +0 plate armour (6, 29, D:7) a +0 long sword (10, 25, D:7) a potion of degeneration the +5 falchion "Biskyced" {freeze, rN+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from negative energy. (16, 45, D:7) a +0 giant club (17, 49, D:7) a +0 short sword a +0 club a +0 war axe a +0 chain mail a +0 trident (22, 31, D:7) 207 stones (29, 6, D:7) 25 poisoned tomahawks (30, 6, D:7) a +0 whip a +0 dagger a +0 robe (30, 7, D:7) a +0 hand axe (31, 7, D:7) a +0 shortbow 96 arrows (33, 14, D:7) 121 stones (39, 38, D:7) a +2 falchion of holy wrath 2 stones a +0 whip a +1 long sword of slicing a +0 plate armour a +0 falchion a +0 mace a +0 falchion (40, 44, D:7) 76 stones (40, 54, D:7) a throwing net {=f} a scroll of noise (42, -2, D:7) a +0 rapier (48, 22, D:7) 159 stones (49, 45, D:7) a +0 dagger a +0 robe (52, 11, D:7) a potion of degeneration (54, 11, D:7) a +2 short sword of electrocution Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (2, 41, D:8) 103 stones (7, 32, D:8) a +1 vampiric long sword a +0 longbow 229 arrows (9, 25, D:8) a +0 dagger (9, 31, D:8) a +0 troll leather armour a +0 robe (9, 38, D:8) an uncursed staff of earth a +0 dagger a fan of gales (2/2) an uncursed staff of power an uncursed staff of conjuration (13, 1, D:8) a +0 whip (18, 28, D:8) a +0 scimitar of flaming (18, 29, D:8) 68 large rocks (18, 42, D:8) an uncursed staff of air a +0 robe (19, 29, D:8) a +0 shortbow 124 arrows (20, 42, D:8) the +0 scale mail "Qomifru" {*Slow Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It may slow you when you take damage. (21, 10, D:8) a +3 trident a +0 plate armour (25, 0, D:8) a +2 flail of crushing a +0 chain mail (27, 38, D:8) a +0 shortbow (36, 29, D:8) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) 182 stones (6, -7, Lair:1) a +0 leather armour (8, 44, Lair:1) 124 bolts (9, 38, Lair:1) a +0 robe (25, -4, Lair:1) 164 bolts (28, -6, Lair:1) 84 poisoned needles (30, 1, Lair:1) a +0 spear (32, 5, Lair:1) 54 arrows (35, 5, Lair:1) 107 stones (42, 1, Lair:1) the amulet of Dept {Inacc rC++ Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from cold. It makes you less stealthy. the ring of the Lizard {MP+9 Stlth--} [ring of attention] It affects your magic capacity (+9). It makes you much less stealthy. the cursed +0 dagger of Yqussal {freeze, Dex+6 SInv} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+6). It lets you see invisible. It has a curse placed upon it. (48, 40, Lair:1) a cursed staff of summoning (52, 1, Lair:1) a +0 leather armour (55, 8, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (15, 11, Lair:2) a +0 war axe (17, 9, Lair:2) a +0 robe (29, 44, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (3, -10, Lair:3) 150 bolts (16, 0, Lair:3) a wyvern corpse (skeletalised by now) (26, -3, Lair:3) a blink frog corpse (skeletalised by now) (28, -3, Lair:3) a blink frog skeleton (34, -5, Lair:3) a blink frog corpse (46, -15, Lair:3) a crocodile corpse