utbildad Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (19, -35, D:1) a hobgoblin corpse (skeletalised by now) (19, -28, D:1) a +0 dagger (23, 11, D:1) a rat corpse (skeletalised by now) (30, 7, D:1) a +0 pair of gloves (34, -39, D:1) a +0 robe (34, -37, D:1) a +0 dagger {short} a kobold corpse (skeletalised by now) (34, -29, D:1) a frilled lizard corpse (skeletalised by now) (38, -26, D:1) a +0 club (45, -27, D:1) a +0 club (50, -41, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 14, D:2) a +0 dagger {short} a kobold skeleton (3, -3, D:2) a bat corpse (skeletalised by now) (6, -9, D:2) a +0 dagger (7, -7, D:2) a +0 short sword (13, -3, D:2) a +0 cloak (14, 1, D:2) a +0 pair of boots (16, -40, D:2) a ball python corpse (skeletalised by now) (18, -4, D:2) an adder corpse (skeletalised by now) (20, -25, D:2) a +0 scythe {polearm} a +0 robe of resistance the human skeleton of Sigmund (25, -28, D:2) an adder skeleton (26, -29, D:2) a +0 falchion {long} a +0 chain mail (36, -17, D:2) a +0 ring mail (40, -41, D:2) a +0 leather armour (40, -40, D:2) a rat skeleton (51, 6, D:2) a +0 barding (56, 17, D:2) a +0 robe (61, -27, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, -31, D:3) a +0 dagger a goblin corpse (skeletalised by now) (5, -20, D:3) a bat corpse (skeletalised by now) (7, -3, D:3) a +0 flail {mace} a gnoll corpse (skeletalised by now) (8, -3, D:3) a +0 flail {mace} a gnoll corpse (skeletalised by now) (20, 4, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (20, 5, D:3) a +0 mace (22, 7, D:3) a +0 falchion {long} a +0 trident {polearm} a +0 hand axe {axe} a +0 leather armour (30, -19, D:3) a quokka skeleton (30, -14, D:3) a +0 pair of gloves (33, 19, D:3) a +0 dagger {short} (34, 5, D:3) a +0 dagger {short} a ball python skeleton (40, -21, D:3) a +0 club a goblin corpse (skeletalised by now) (41, 12, D:3) a +0 leather armour (44, -23, D:3) a +0 leather armour (49, -9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (55, 10, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 flail {mace} (7, 8, D:4) a +0 dagger a goblin corpse (skeletalised by now) (10, 7, D:4) a +0 hammer (10, 9, D:4) a +0 hammer (11, 6, D:4) a +0 hammer (11, 7, D:4) a +0 hammer (11, 8, D:4) a +0 hammer (11, 9, D:4) a +0 hammer (12, -14, D:4) a hobgoblin corpse (skeletalised by now) (12, 6, D:4) a +0 hammer (12, 7, D:4) a +0 hammer (12, 8, D:4) a +3 hammer (12, 9, D:4) a +0 hammer (13, 7, D:4) a +0 hammer (13, 8, D:4) a +0 hammer (14, 7, D:4) a +0 hammer (18, -20, D:4) a quokka corpse (skeletalised by now) (23, 9, D:4) a +0 hammer (25, -5, D:4) a +0 chain mail (28, 7, D:4) a +0 dagger {short} (28, 18, D:4) a +0 dagger {short} a kobold corpse (skeletalised by now) (32, -25, D:4) a +0 long sword (32, -6, D:4) a +0 spear (40, -13, D:4) a gnoll skeleton (40, -12, D:4) a goblin skeleton (40, -11, D:4) an orc skeleton (40, -10, D:4) a hobgoblin skeleton (41, -12, D:4) a gnoll skeleton (42, -13, D:4) a hobgoblin skeleton (43, -15, D:4) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. (45, -21, D:4) a +0 flail an orc corpse