Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17595253466348119934 9 vampirul the Vexing (level 2, -1/23 HPs) Began as a Gnoll Arcane Marksman on Mar 2, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (168 turns). vampirul the Vexing (Gnoll Arcane Marksman) Turns: 168, Time: 00:02:04 Health: -1/23 AC: 2 Str: 9 XL: 2 Next: 16% Magic: 4/5 EV: 13 Int: 12 God: Gold: 23 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 2.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 4.4 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 0.2 Conjurations + Level 5.3 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 24% 3 Portal Projectile Hex/Tloc 16% N/A 24% 3 Cause Fear Hex 7% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka closely misses you. The quokka misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (48% to hit) You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ...# #.#.... #.##..# .# ##.##..### ... ........ .8.. #.##..# .....##.##†.# .......†.>..### ..♣..J@.....# .....######.#.# ... .# # . .# .. ## You could see an endoplasm. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 kobolds 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Gnoll Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 69 | D:1 | You fall into a shaft and drop 1 floor! 112 | D:2 | Found Yreer's Armour Shop. 151 | D:1 | Reached XP level 2. HP: 6/23 MP: 2/5 168 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, grunt_decor_mini_mirrors D:2: layout_loops_corners, serial_shops, shop Action || total -------------------------++------- Melee: Sling || 2 Fire: Sling || 32 Cast: Slow || 3 Armor: Robe || 1 Dodge: Dodged || 15