Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4709520866935598215 18 vampirul the Ducker (level 2, -2/21 HPs) Began as a Djinni Fire Elementalist on Mar 10, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (875 turns). vampirul the Ducker (Djinni Fire Elementalist) Turns: 875, Time: 00:01:15 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 85% Gold: 31 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn c - +4 ring of slaying MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (left hand) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 21% 3 d - Inner Flame Hex/Fire 10% N/A 21% 3 e - Flame Wave Conj/Fire 10% 2d6 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Scorch (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the jackal. The jackal is burned terribly! You kill the jackal! * * * LOW HITPOINT WARNING * * * A kobold comes into view. It is wielding a +0 whip. A jackal comes into view. Really fly into that dispersal trap? You enter a dispersal trap! The goblin blinks! x2; The kobold blinks! The jackal blinks! You blink. Your magical contamination has completely faded away. The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * A bat comes into view. The jackal barely misses you. The bat closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal completely misses you. Found a book of Displacement. The bat misses you. The bat hits you but does no damage. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The jackal closely misses you. You closely miss the bat. The bat barely misses you. The jackal bites you but does no damage. The bat barely misses you. The bat hits you but does no damage. The jackal completely misses you. The jackal attacks as you move away! The jackal barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat attacks as you move away! The bat barely misses you. The bat misses you. The jackal closely misses you. The bat barely misses you. The jackal bites you. You die... .........#.## #.# .........#.# #.# #.####....... #.# ### ###.....####.# #........#K# #..........#### ........b...# ......#h..#.# ....:..@#.....# ###...#####...# #... #### ### You could see a jackal, a bat and a kobold. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) 47 foxfires (D:1) 47 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 618 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 864 | D:1 | HP: 1/21 [jackal (1)] 870 | D:1 | HP: 1/21 [jackal (1)] 875 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 25 Scorch || 11 Armor: Robe || 5 Dodge: Dodged || 18