Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8584264001243437326 22 vampirul the Ducker (level 3, 25/25 HPs) Began as a Djinni Fire Elementalist on Mar 10, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (1125 turns). vampirul the Ducker (Djinni Fire Elementalist) Turns: 1125, Time: 00:00:57 Health: 25/25 AC: 2 Str: 7 XL: 3 Next: 7% Gold: 12 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 long sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 long sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions e - a potion of brilliance {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Conjure Flame Conj/Fire 12% 6-21 17% 3 d - Inner Flame Hex/Fire 12% N/A 17% 3 e - Flame Wave Conj/Fire 12% 2d6 50% 4 f - Freeze Ice 48% 1d7 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You slash the endoplasm! You kill the endoplasm! The goblin hits you with a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin barely misses you. You slash the goblin! You kill the goblin! You see here a +0 club. You now have 12 gold pieces. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The foxfire hits the hobgoblin but does no damage. The hobgoblin is severely wounded. A hobgoblin is nearby! You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates! x3 e - a yellow potion f - a scroll labelled GETEGE JIFAOHISHA Found a stone staircase leading down. There is a stone staircase leading down here. Key pressed, stopping explore. You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates! Found a club. A goblin comes into view. It is wielding a +0 club. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......###.# #......##..# #.....†#).## ## #........## .. #.......## g### ###....### ..###...#### #.#...### #@#.### #.#.# #..># ###.# #.# #.##### #.....# #####.##### #.....# You could see a goblin. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 20 creatures vanquished. Vanquished Creatures (others) 67 foxfires (D:1) 67 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 298 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 823 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 823 | D:1 | Learned a level 1 spell: Freeze 1125 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Long sword || 7 Cast: Foxfire || 46 Armor: Robe || 4 Dodge: Dodged || 3