Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11559158473296559102 46 vampirul the Ducker (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Mar 11, 2023. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (2301 turns). vampirul the Ducker (Djinni Hedge Wizard) Turns: 2301, Time: 00:02:15 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 92% Gold: 94 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a ring of resist corrosion Scrolls g - 3 scrolls of blinking {unknown} h - a scroll of amnesia {unknown} i - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} l - a scroll of brand weapon {unknown} m - 2 scrolls of identify {unknown} o - a scroll of torment {unknown} Potions d - a potion of resistance {unknown} e - a potion of lignification {unknown} k - a potion of attraction {unknown} n - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 24% N/A 9% 2 c - Call Imp Summ 12% N/A 9% 2 d - Slow Hex 48% N/A 5% 1 e - Conjure Flame Conj/Fire 12% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 17% 3 g - Beastly Appendage Tmut 24% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The jackal bites you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal completely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.###..†...# #.# ##.#........# #.# ............# #.# >.........>.# ###.# ######..#...# #.#.# ##.## .# #.#.# #..# ..# #.#.# # #.###...###h#.# # ###...........@.# ###....##......†### ....##.......##. ##### ###.### #. # # #. # #. # .? # ## . You could see a jackal. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An endoplasm (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins 3 jackals (D:2) 2 quokkas 3 ball pythons 2 bats 3 frilled lizards 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | vampirul set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 469 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1195 | D:2 | Reached XP level 3. HP: 11/25 MP: 0/0 1195 | D:2 | Learned a level 1 spell: Beastly Appendage 1850 | D:2 | Reached skill level 3 in Dodging 2301 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_cross, grunt_decor_mini_mirrors D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 76 Armor: Robe || 6 Dodge: Dodged || 27