vampirul Level 1 of the Dungeon (0, 0, D:1) 3 stones (5, 34, D:1) a +0 club (5, 36, D:1) a +0 short sword (27, 29, D:1) a +0 sling (35, 6, D:1) a +0 short sword (35, 14, D:1) 7 stones (35, 36, D:1) a +0 club (36, 17, D:1) a +0 whip (37, 26, D:1) 3 stones (43, 22, D:1) a +0 ring mail Level 2 of the Dungeon (3, 12, D:2) 5 large rocks (5, 21, D:2) a +0 dagger (8, 33, D:2) a +0 ring mail (10, 29, D:2) a +0 whip (14, 15, D:2) a hobgoblin corpse (16, -5, D:2) a +0 short sword a stone (17, 11, D:2) a rat corpse (18, 2, D:2) a +0 chain mail (20, 36, D:2) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (20, 37, D:2) a +1 dagger of speed (26, 14, D:2) a +0 hammer (34, 54, D:2) a +0 robe (36, -5, D:2) a rat corpse (skeletalised by now) (37, 11, D:2) a +0 ring mail (37, 19, D:2) a +0 quarterstaff (38, -2, D:2) a +0 sling (43, 0, D:2) a +0 whip (44, 0, D:2) a +0 short sword a +0 dagger 8 stones a +0 club a kobold corpse (skeletalised by now) (44, 2, D:2) a +0 club a kobold corpse (skeletalised by now) (44, 3, D:2) a rat corpse (skeletalised by now) (44, 6, D:2) a rat corpse (skeletalised by now) (44, 48, D:2) 5 stones (52, 6, D:2) a +0 leather armour