Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 2091458303917857625 0 vampirul the Ducker (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). vampirul the Ducker (Djinni Wanderer) Turns: 0, Time: 00:00:09 Health: 15/15 AC: 3 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 9 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls b - a scroll of blinking Skills: + Level 4.3 Dodging + Level 3.2 Spellcasting + Level 1.0 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Swiftness Air 14% N/A 12% 3 c - Mephitic Cloud Conj/Pois/Air 14% N/A 12% 3 d - Summon Small Mammal Summ 56% N/A 4% 1 e - Call Canine Familiar Summ 14% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. The heart of this dungeon contains the wondrous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 robe, a +0 pair of gloves; and the following spells memorised: Shock, Swiftness, Mephitic Cloud, Summon Small Mammal, Call Canine Familiar. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# ###.### # ≈#.#≈## ##≈P≈.≈P≈## #≈P8P.P8P≈# #≈P.@.P≈# #≈P...♣≈# #≈P8P.♣8♣ ##≈P...♣≈# ##≈#.# ## ###.# ... ##. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 club, a | scroll of blinking, a +0 robe, a +0 pair of glovesthe | following spells memorised: Shock, Swiftness, Mephitic | Cloud, Summon Small Mammal, Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, hellmonk_ecumenical_altar_slurped_away