Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6546900257075239572 0 vampirul the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). vampirul the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:08 Health: 17/17 AC: 6 Str: 14 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 14 God: SH: 0 Dex: 8 rFire + + . SeeInvis . a - +0 dagger (vorpal) rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 vorpal dagger (weapon) Missiles b - 4 curare-tipped darts (quivered) Armour c - a +0 scale mail (worn) Potions d - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.5 Throwing + Level 1.0 Armour + Level 1.0 Stealth + Level 2.4 Spellcasting + Level 2.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Pois/Air 8% N/A 73% 3 b - Sting Tmut/Pois 32% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. Will you be the one to retrieve the terrific Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 vorpal dagger, 4 curare-tipped darts, a +0 scale mail, a potion of lignification; and the following spells memorised: Mephitic Cloud, Sting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ♣≈.@# ♣♣..# ♣~.~# ♣..~# ~..♣# +..~ #♣.♣ P. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 vorpal | dagger, 4 curare-tipped darts, a +0 scale mail, a potion of | lignificationthe following spells memorised: Mephitic | Cloud, Sting. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, serial_shops, nicolae_shop_statue_plus