Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12481521001840966478 0 vampirul the Magician (level 1, 18/18 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (0 turns). vampirul the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:13 Health: 18/18 AC: 2 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 8 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 7 boomerangs (quivered) Armour d - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 2.0 Fighting + Level 1.5 Throwing + Level 2.1 Dodging + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Flame Wave Conj/Fire 9% 2d6 61% 4 c - Scorch Fire 18% 2d5 12% 2 d - Foxfire Conj/Fire 36% 2x1d5 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a weird jewelled staff. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 7 boomerangs, a scroll of blinking, a +0 robe; and the following spells memorised: Foxfire, Flame Wave, Scorch, Foxfire, Conjure Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ###### .... ......###.. .........###... #.@....# ###.....# #....# ....# |..# ..#.. #. . .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 dagger, 7 | boomerangs, a scroll of blinking, a +0 robethe following | spells memorised: Foxfire, Flame Wave, Scorch, Foxfire, | Conjure Flame. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_corners, basic_ecumenical_altar