Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9274578970507247160 0 vampirul the Ducker (level 1, 18/18 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). vampirul the Ducker (Djinni Wanderer) Turns: 0, Time: 00:00:05 Health: 18/18 AC: 3 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 4 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . c - +0 buckler rNeg . . . Spirit . e - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 throwing nets (quivered) Armour c - a +0 buckler (worn) e - a +0 leather armour (worn) Potions d - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 3.2 Dodging + Level 1.0 Stealth + Level 2.0 Shields + Level 1.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Vampiric Draining Necr 5% 2d6 58% 3 b - Necrotise Necr 20% 1d5 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 3 throwing nets, a +0 buckler, a potion of berserk rage, a +0 leather armour; and the following spells memorised: Vampiric Draining, Necrotise. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #@+ #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 dagger, 3 | throwing nets, a +0 buckler, a potion of berserk rage, a +0 | leather armourthe following spells memorised: Vampiric | Draining, Necrotise. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_corners, supply_closet_lemuel, minivault_14, nicolae_concentric_dashed_squares_mild, chequers_serial_rivers_micro_b