Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16016374579778874451 0 vampirul the Ducker (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). vampirul the Ducker (Djinni Wanderer) Turns: 0, Time: 00:00:07 Health: 15/15 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 13 Int: 12 God: SH: 0 Dex: 16 rFire + + . SeeInvis . a - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.0 Short Blades + Level 1.0 Throwing + Level 3.2 Dodging + Level 1.0 Stealth + Level 1.5 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 16% 1 b - Static Discharge Conj/Air 4% 3-4/arc 22% 2 c - Corpse Rot Necr/Pois/Air 4% N/A 83% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a ring mail. Found two stairs. You begin with the following items: a +0 short sword, a +0 cloak, a scroll of teleportation, a +0 robe; and the following spells memorised: Shock, Static Discharge, Corpse Rot. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ...# ....# .....# #.....# #.....######## #..8......... #...@....... #..>......... #.....######## #.....# .....# ....# [..# ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 short | sword, a +0 cloak, a scroll of teleportation, a +0 robethe | following spells memorised: Shock, Static Discharge, Corpse | Rot. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_cross, chequers_ecumenical_altar_lobes, serial_bayou, serial_bayou_crossing, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_ford_a, minmay_box_of_dots