Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4658092335041248406 0 vampirul the Twirler (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). vampirul the Twirler (Djinni Wanderer) Turns: 0, Time: 00:00:07 Health: 15/15 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 11 God: SH: 0 Dex: 17 rFire + + . SeeInvis . a - +2 quarterstaff rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) Potions c - a potion of lignification Skills: + Level 3.6 Staves + Level 1.0 Armour + Level 1.1 Dodging + Level 2.4 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Static Discharge Conj/Air 6% 3-4/arc 16% 2 b - Searing Ray Conj 12% 2d4 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 helmet, a potion of lignification, a +0 robe; and the following spells memorised: Static Discharge, Searing Ray. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# .P #...# .P . #.#.#♣P P. #.#.#P♣PP. #...#.P♣PP #...#P..P. #...#.PP.. #.@.#.♣ #......#P♣ #.##...#....P .. #...#.P..♣ # #.#.#♣.PPP ..#.#..P.P ....#PPP.P #....#P..P♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +2 | quarterstaff, a +0 helmet, a potion of lignification, a +0 | robethe following spells memorised: Static Discharge, | Searing Ray. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_ring, amcnicky_mini_rare_corridor_liquid