Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 619794134591737499 0 vampirul the Insei (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). vampirul the Insei (Djinni Wanderer) Turns: 0, Time: 00:00:06 Health: 17/17 AC: 3 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 12 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) Scrolls c - a scroll of blinking Potions e - a potion of attraction Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.1 Dodging + Level 1.5 Stealth + Level 2.0 Unarmed Combat + Level 1.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 8% N/A 16% 1 b - Passwall Tmut/Erth 3% N/A 22% 2 c - Spider Form Tmut/Pois 4% N/A 41% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ran out of altars for temple! x2 Welcome, vampirul the Djinni Wanderer. The transcendent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a sling. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 helmet, a scroll of blinking, a +0 robe, a potion of attraction; and the following spells memorised: Beastly Appendage, Passwall, Spider Form. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## ##~## #~♣~~P~ # ♣8♣P8P~# .###.♣..P~##### .......@~~).... ####.P..P~##... #~P8PP8P~# ##~P~~P~## ##~##~## ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 club, a +0 | helmet, a scroll of blinking, a +0 robe, a potion of | attractionthe following spells memorised: Beastly | Appendage, Passwall, Spider Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_3, aquarium_window_fake, aquarium_view_4, aquarium_balcony_1b, serial_park_tiny_1