Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10018255806936774339 0 vampirul the Chucker (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). vampirul the Chucker (Djinni Wanderer) Turns: 0, Time: 00:00:06 Health: 17/17 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +2 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 4 curare-tipped darts (quivered) Armour e - a +0 robe (worn) Wands c - a wand of polymorph (6) Potions d - a potion of attraction Skills: + Level 1.0 Fighting + Level 3.2 Throwing + Level 1.0 Armour + Level 2.4 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 32% 1d5 9% 1 b - Vampiric Draining Necr 8% 2d6 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 4 curare-tipped darts, a wand of polymorph (6), a potion of attraction, a +0 robe; and the following spells memorised: Necrotise, Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. ##..### #...#@+ .~~~~.### ~~~.~ ~.~. ~~~ ♣~ # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +2 dagger, 4 | curare-tipped darts, a wand of polymorph (6), a potion of | attraction, a +0 robethe following spells memorised: | Necrotise, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring