Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5457631008499433162 0 vampirul the Twirler (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). vampirul the Twirler (Djinni Wanderer) Turns: 0, Time: 00:00:04 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +2 quarterstaff rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour d - a +0 robe (worn) Potions c - a potion of haste Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 3.6 Staves + Level 1.1 Dodging + Level 1.5 Spellcasting + Level 3.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 14% 1 b - Stone Arrow Conj/Erth 10% 3d7 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. The heart of this dungeon contains the astounding artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labelled BAT WOCWITY. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a piece from Xom's chessboard (15/15), a potion of haste, a +0 robe; and the following spells memorised: Sandblast, Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### +.....+ #.....# #..>@.# #....?# +.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +2 | quarterstaff, a piece from Xom's chessboard (15/15), a | potion of haste, a +0 robethe following spells memorised: | Sandblast, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic