Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10336535572633102682 0 vampirul the Chucker (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). vampirul the Chucker (Djinni Wanderer) Turns: 0, Time: 00:00:03 Health: 15/15 AC: 3 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 12 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +2 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . f - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 mace Missiles b - 2 curare-tipped darts (quivered) Armour f - a +0 leather armour (worn) Scrolls e - a scroll of butterflies Potions d - a potion of curing Skills: + Level 2.4 Maces & Flails + Level 4.1 Throwing + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. Will you be the one to retrieve the incredible Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 2 curare-tipped darts, a +0 mace, a potion of curing, a scroll of butterflies, a +0 leather armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# +.@.# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +2 dagger, 2 | curare-tipped darts, a +0 mace, a potion of curing, a | scroll of butterflies, a +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b