Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 7063897253941667999 0 vampirul the Sneak (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). vampirul the Sneak (Djinni Wanderer) Turns: 0, Time: 00:00:03 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 dagger Missiles b - 2 atropa-tipped darts (quivered) c - 2 datura-tipped darts d - 7 poisoned darts Armour g - a +0 robe (worn) Potions f - a potion of lignification Skills: + Level 1.5 Throwing + Level 4.1 Stealth + Level 1.5 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Conjure Flame Conj/Fire 5% 6-21 36% 3 b - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found 13 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, 2 datura-tipped darts, 7 poisoned darts, a +0 dagger, a potion of lignification, a +0 robe; and the following spells memorised: Conjure Flame, Foxfire. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣♣♣♣♣♣♣ ♣.....$.♣ ♣.PPPPP.♣ ♣.P≈~~P.♣ ♣.P~8~P.♣ ♣.P~≈~P.♣ ♣.PPPPP.♣ ♣......@♣ ♣♣♣♣♣.♣♣♣ # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 dagger, 2 | atropa-tipped darts, 2 datura-tipped darts, 7 poisoned | darts, a +0 dagger, a potion of lignification, a +0 robethe | following spells memorised: Conjure Flame, Foxfire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, shapermc_ecumenical_altar_ellora, hangedman_abyss_or_decor_lesser_grid, chequers_serial_rivers_large_a