Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5700754500641965500 0 vampirul the Magician (level 1, 18/18 HPs) Began as a Djinni Wanderer on Mar 25, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (0 turns). vampirul the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:20 Health: 18/18 AC: 3 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 11 God: SH: 0 Dex: 16 rFire + + . SeeInvis . a - +0 quarterstaff rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 2.0 Fighting + Level 1.0 Staves + Level 1.1 Dodging + Level 3.2 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 16% N/A 7% 1 b - Gell's Gravitas Tloc 8% N/A 21% 3 c - Iskenderun's Mystic Conj/Tloc 8% 2d4 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a stone. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a +0 cloak, a potion of curing, a +0 robe; and the following spells memorised: Apportation, Gell's Gravitas, Iskenderun's Mystic Blast. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..#≈≈≈#..# #..#≈≈≈#..# #..#####..# #.........# #...⌠.⌠...# #.8.....8.# #.........# #....@....# #.........# #.8.....8.# #.........# #...⌠.⌠...# #......(..# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +0 | quarterstaff, a +0 cloak, a potion of curing, a +0 robethe | following spells memorised: Apportation, Gell's Gravitas, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, minivault_4