Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15365710043959802957 17 vampirul the Magician (level 2, -4/31 HPs) Began as a Djinni Ice Elementalist on Jan 14, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (344 turns). vampirul the Magician (Djinni Ice Elementalist) Turns: 344, Time: 00:00:52 Health: -4/31 AC: 21 Str: 7 XL: 2 Next: 80% Gold: 0 EV: 2 Int: 16 God: SH: 0 Dex: 13 rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (melded) Scrolls b - a scroll of noise {unknown} e - a scroll of enchant armour {unknown} Potions d - a potion of degeneration {unknown} f - 2 potions of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 b - Frozen Ramparts Ice 32% 1d5 10% 3 c - Ozocubu's Armour Ice 16% N/A 10% 3 d - Summon Ice Beast Ice/Summ 16% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is moderately wounded. The kobold shouts! A rat comes into view. The endoplasm barely misses you. You freeze the endoplasm! You kill the endoplasm! The rat squeaks loudly. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +4 dagger and quivering stones You freeze the kobold! You kill the kobold! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. Unknown command. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The endoplasm freezes you. You are frozen. You die... ##.# # #.##.#### #..######.#.#.)...## ....)..............## ###....####.........# #...#### #.........# ..### #.........# ### #.........# ### ##.........# ... ....r..♣..## ### ###(....J)..# # #.........# # #.........# # #.........# #.........# ##.......## ##.....## You could see an endoplasm and a rat. Vanquished Creatures 3 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 5 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 285 | D:1 | Found a faded altar of an unknown god. 343 | D:1 | HP: 1/21 [frozen (7)] 344 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms, chequers_ecumenical_altar_twisty Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Freeze || 22 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 15