Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17357642560532086521 23 vampirul the Magician (level 3, -4/25 HPs) Began as a Djinni Alchemist on Jan 14, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (521 turns). vampirul the Magician (Djinni Alchemist) Turns: 521, Time: 00:01:22 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 10% Gold: 78 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Skills: - Level 2.5 Dodging - Level 1.9 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 3% 1 b - Mercury Vapours Alch/Air 30% N/A 5% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Sandblast Erth 30% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. Fumes of mercury billow through the air! The endoplasm looks weaker. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. You feel your attacks grow feeble. The endoplasm freezes you. You are frozen. You feel a terrible chill! Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. You feel as though you will be weak longer. The endoplasm closely misses you. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm misses you. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##........ #)####### ..# ##........ #.# .......... .># ##........ #.# ##........ #.# ..[....... #.# ##.#####.. #J# ##'####### #@# .....%...# #.####### .........# #........ ......†..# #.####### ##'##....# #.# ...##....# #.# ...##....# #.# ...####### ###.# ...# #...# You could see an endoplasm (weak). Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A quokka (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Alchemist began the quest for the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 399 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 399 | D:1 | Learned a level 1 spell: Sandblast 521 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic Action || total ---------------------------++------- Fire: Sling || 59 Cast: Mercury Vapours || 10 Armour: Robe || 5 Dodge: Dodged || 19