Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2957085431573293241 39 vampirul the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Jan 21, 2025. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:54 (1179 turns). vampirul the Magician (Djinni Conjurer) Turns: 1179, Time: 00:01:55 Health: -2/25 AC: 2 Str: 5 (6) XL: 3 Next: 70% Gold: 49 EV: 11 Int: 18 (21) God: SH: 0 Dex: 9 (11) rFire + + . c - +3 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +3 dagger of protection (weapon) Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} f - a scroll of identify {unknown} g - a scroll of revelation Potions h - a potion of degeneration Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 22% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 22% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History It was a potion of invisibility. You fade into invisibility! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, unable to see you, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, f - you, p - Sigmund Okay, then. An endoplasm comes into view. Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ########### #.........#.........# #.........#.........# #...>.....#.........### #.........#........... #......@..#.........# #.....J...#.........# #####.#...#.........# # ###..@........# ###.#####..## #.# ##.# #.# #.# #.######.## #......#..### ######..#...# ##.###.## #.###..# You could see Sigmund (unable to see you) and an endoplasm. Vanquished Creatures 5 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Conjurer began the quest for the Orb. 0 | D:1 | vampirul set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 245 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 245 | D:1 | Learned a level 1 spell: Freeze 503 | D:1 | Found a faded altar of an unknown god. 1168 | D:2 | Noticed Sigmund 1179 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring, dreamdust_ecumenical_altar_statues, minmay_misc_feat_secret_circle, hangedman_decor_peaks_small, hangedman_decor_lopped D:2: layout_rooms, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 14 Use: Scroll || 7 Potion || 2 Armour: Robe || 11 Dodge: Dodged || 1