Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16394851920284762181 182 vampirul the Magician (level 5, -3/35 HPs) Began as a Djinni Summoner on Jan 21, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 4 of the Dungeon. The game lasted 00:08:15 (3190 turns). vampirul the Magician (Djinni Summoner) Turns: 3190, Time: 00:08:16 Health: -3/35 AC: 6 Str: 5 XL: 5 Next: 93% Gold: 90 EV: 12 Int: 17 God: SH: 0 Dex: 21 rFire + + . f - +3 dagger (vamp) rCold x . . (no shield) rNeg . . . l - +1 robe of Yduvened {Slay+3 SInv Stlth+ Archmagi} rPois ∞ s - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth +++ v - ring of willpower HPRegen 0.25/turn (no ring) %: archmagi, infuse magic (-4 HP) @: flying, inugami summoned A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, agile 2, wild magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons f - a +3 vampiric dagger (weapon) Armour l - the +1 robe of Yduvened (worn) {Slay+3 SInv Stlth+ Archmagi} (You found it on level 2 of the Dungeon) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. s - a +0 helmet (worn) Jewellery r - a ring of fire v - a ring of willpower (left hand) Potions j - a potion of magic Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.5 Spellcasting + Level 5.5 Conjurations + Level 5.5 Hexes + Level 5.5 Summonings + Level 5.5 Necromancy + Level 5.5 Translocations + Level 5.5 Fire Magic + Level 5.5 Ice Magic + Level 5.5 Air Magic + Level 5.5 Earth Magic + Level 5.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 2% 1 b - Call Imp Summ 90% N/A 4% 2 c - Call Canine Familiar Summ 45% N/A 7% 3 d - Summon Blazeheart Go Fire/Summ 45% N/A 21% 4 e - Summon Lightning Spi Summ/Air 45% 3d7 21% 4 f - Apportation Tloc 90% N/A 2% 1 g - Jinxbite Hex 90% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) You are very agile. (Dex +8, Str/Int -2) Your spells are a little harder to cast, but a little more powerful. Message History You are too injured to fight recklessly! Casting: Call Canine Familiar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You imbue your familiar with magical energy and its fangs glint viciously. The gnoll misses you. Something misses your inugami. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your inugami hits the gnoll. Your inugami barely misses something. Your inugami hits the gnoll! The gnoll dies! Your magical contamination has completely faded away. Okay, then. You hit the gnoll. You feel better. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. Unknown command. There are no items here. There are monsters nearby! You can't go up here! Okay, then. Okay, then. You hit the gnoll. You feel better. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll closely misses you. Your inugami hits the gnoll. You closely miss the gnoll. The gnoll is moderately wounded. The ogre misses your inugami. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Your inugami hits the gnoll. You puncture the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail! You die... ##... .... #.... ..... ....## ..... ....##..... ##### ...#...... #...# ......... ##..<## #whl..... #.....###....# ##...@.##...## ##..)ghOw.## #.......## ###..##..# #...#...# #.....#...# ##...##..... ##.## ..##.. ..# ... .. You could see an ogre (ally target), a ribbon worm, a gnoll and a friendly inugami (summoned). Vanquished Creatures A gnoll (D:4) An adder (D:3) A ribbon worm (D:2) 2 bats (D:1) 2 endoplasms 3 goblins 8 hobgoblins 3 jackals A kobold (D:3) 2 ball pythons (D:1) A frilled lizard (D:3) 2 rats 27 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:3) A gnoll (D:4) An adder (D:2) A ribbon worm (D:2) An orc (D:3) 2 bats 3 endoplasms A giant cockroach (D:2) 4 hobgoblins 3 jackals (D:2) A quokka (D:1) A ball python (D:3) A frilled lizard (D:2) 3 goblins A rat (D:1) 25 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Summoner began the quest for the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Summon Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 276 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 870 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 870 | D:1 | Learned a level 1 spell: Apportation 1573 | D:2 | Identified the +1 robe of Yduvened {Slay+3 SInv Stlth+ | Archmagi} 1658 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 2501 | D:4 | Noticed an ice beast 2731 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2731 | D:3 | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 2731 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2731 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 3108 | D:3 | Killed an ice beast 3109 | D:3 | Reached skill level 5 in Spellcasting 3109 | D:3 | Reached skill level 5 in Conjurations 3109 | D:3 | Reached skill level 5 in Hexes 3109 | D:3 | Reached skill level 5 in Summonings 3109 | D:3 | Reached skill level 5 in Necromancy 3109 | D:3 | Reached skill level 5 in Translocations 3109 | D:3 | Reached skill level 5 in Fire Magic 3109 | D:3 | Reached skill level 5 in Ice Magic 3109 | D:3 | Reached skill level 5 in Air Magic 3109 | D:3 | Reached skill level 5 in Earth Magic 3109 | D:3 | Reached skill level 5 in Alchemy 3109 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 3109 | D:3 | Learned a level 2 spell: Jinxbite 3174 | D:4 | Noticed an ogre 3190 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, minmay_misc_feat_five, minmay_misc_feat_x, dk_noncrumbling_3, nicolae_twisty_statue_hallways D:2: layout_basic D:3: layout_basic D:4: layout_cave_pools, nicolae_gozag_cash_rules_everything_around_me, mainiacjoe_overflow_tiny_flanked, jmf_multi_god_temple, minmay_misc_feat_square Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 4 5 | 5.5 Hexes | 4 5 | 5.5 Summonings | 4 5 | 5.5 Necromancy | 4 5 | 5.5 Translocations | 4 5 | 5.5 Fire Magic | 4 5 | 5.5 Ice Magic | 4 5 | 5.5 Air Magic | 4 5 | 5.5 Earth Magic | 4 5 | 5.5 Alchemy | 4 5 | 5.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 68 | 34 || 102 Cast: Summon Small Mamm | 53 | 28 || 81 Call Canine Famil | | 8 || 8 Use: Scroll | | 7 || 7 Potion | | 7 || 7 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 42 | 48 || 90 Dodge: Dodged | 50 | 49 || 99