Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4681386022452037048 8 vampirul the Magician (level 2, -2/21 HPs) Began as a Djinni Alchemist on Jan 24, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (302 turns). vampirul the Magician (Djinni Alchemist) Turns: 302, Time: 00:00:21 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 15% Gold: 20 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} d - a scroll of enchant weapon {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 26% N/A 7% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 d - Olgreb's Toxic Radia Alch 13% N/A 43% 4 e - Sticky Flame Fire/Alch 13% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! An endoplasm is nearby! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ...###.#.##.# ##..P♣^...PP.. .... ..#.#..# ##........P.. ###.####.#.###### ###......... ................# ######.... ....####.#.####.# # ##... #........# #.# .. .>.. ######.### #.####.### ###.# #.######..$...... ..# #........@J...# ### ############### You could see an endoplasm (poisoned). Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Alchemist began the quest for the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 228 | D:1 | Noticed a golden eye 230 | D:1 | Found a faded altar of an unknown god. 231 | D:1 | Noticed a shining eye 231 | D:1 | Noticed a glass eye 231 | D:1 | Noticed a shining eye 302 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, hellmonk_ecumenical_altar_watching_god Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sting || 14 Armour: Robe || 2 Dodge: Dodged || 5