Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 12075908357332669521 306 veev the Conjurer (level 6, -1/37 HPs) Began as an Octopode Conjurer on Dec 22, 2024. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:10:13 (3071 turns). veev the Conjurer (Octopode Conjurer) Turns: 3071, Time: 00:10:13 Health: -1/37 AC: 1 Str: 6 XL: 6 Next: 39% Magic: 3/11 EV: 12 Int: 21 God: Gold: 196 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . f - +1 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 196 gold pieces. Inventory: Hand Weapons f - a +1 short sword (weapon) Missiles c - 2 throwing nets h - 4 poisoned darts Wands o - a wand of paralysis (5) Scrolls d - a scroll of fog {unknown} e - a scroll of noise i - a scroll of enchant weapon k - a scroll of enchant armour {unknown} l - a scroll of torment {unknown} m - a scroll of amnesia {unknown} n - a scroll of identify q - a scroll of teleportation s - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} g - a potion of lignification j - a potion of cancellation {unknown} p - a potion of mutation {unknown} r - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.6 Short Blades + Level 2.6 Dodging + Level 4.3 Stealth + Level 0.1 Unarmed Combat + Level 3.6 Spellcasting + Level 5.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 6% 2 Poisonous Vapours Alch/Air 12% 1d2 13% 1 Soul Splinter Necr 12% N/A 13% 1 Grave Claw Necr 6% 2d7 19% 2 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Olgreb's Toxic Radiance Alch 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. You kill the bombardier beetle! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) You barely miss the ogre. The ogre is heavily wounded. You stop channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You die... #.#................ #...............#.. ###. #.......†....##. #.#.####.....##.##### #....#.#....##### #.......|..# ....#..#.....# . #..###....# #@.# #.....# ...†...O...#.#..## ...#.#.#.#.#.#### .. ............ ... #.#.#.#.#.#..# ...###..........## .....#.#.#.# ### .......... #.#.#.#.#.# You could see an ogre. Vanquished Creatures A scorpion (D:4) 2 bombardier beetles 2 sleepcaps An iguana (D:3) 4 adders A white imp (D:4) A ribbon worm (D:4) 3 orcs 7 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 6 jackals 7 ball pythons 8 bats 7 frilled lizards 6 kobolds 2 rats A spectral kobold (D:1) 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | veev the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 124 | D:1 | Found a faded altar of an unknown god. 205 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 612 | D:1 | Reached XP level 3. HP: 20/21 MP: 0/6 1315 | D:2 | Found a glowing silver altar of Zin. 1524 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1878 | D:2 | Reached skill level 5 in Conjurations 2061 | D:3 | Learned a level 2 spell: Searing Ray 2548 | D:4 | Noticed an ogre 2558 | D:3 | Reached XP level 5. HP: 18/31 MP: 2/9 2624 | D:4 | Noticed a black bear 2858 | D:4 | Reached XP level 6. HP: 37/37 MP: 0/10 3071 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, minivault_26, chequers_serial_rivers_room_a D:2: minmay_wonky_spiral, layout_basic, basic_altar, nicolae_concentric_dashed_squares_wild, minmay_misc_feat_four_crosses, minivault_24 D:3: layout_rooms, minivault_26, corexii_hall_statues_t, amethyst_killhole D:4: layout_cave_pools, kennysheep_cross_bottleneck, st_stairs_9, eino_small_chamber_without_monster Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.3 Conjurations | 5 | 5.7 Spellcasting | 3 | 3.6 Fighting | | 0.4 Short Blades | | 0.6 Dodging | | 2.6 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 5 | 9 || 14 Tentacles | 2 | 10 || 12 Short sword | 8 | 31 || 39 Cast: Magic Dart | 63 | 69 || 132 Searing Ray | | 5 || 5 Use: Scroll | 3 | 3 || 6 Armour: Skin | 8 | 17 || 25 Dodge: Dodged | 18 | 46 || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3071 | 2611 | 460 | 299 | 1887 | 4 | 767.8 | Dungeon | 3071 | 2611 | 460 | 299 | 1887 | 4 | 767.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1159 daAuts D:3: 811 daAuts D:2: 801 daAuts D:4: 299 daAuts