Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file.

Game seed: 12456981171928098659

31 veev the Conjurer (level 3, -11/21 HPs)
             Began as an Octopode Conjurer on Dec 22, 2024.
             Mangled by an ogre
             ... wielding a +0 giant club
              (32 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:02:59 (1030 turns).

veev the Conjurer (Octopode Conjurer)               Turns: 1030, Time: 00:02:59

Health: -11/21     AC:  1    Str:  6    XL:     3   Next: 22%
Magic:  1/6        EV: 12    Int: 20    God:    
Gold:   38         SH:  0    Dex: 12    Spells: 5/6 levels left

rFire   . . .        i - +1 hand axe (heavy)
rCold   . . .        (no shield)
rNeg    . . .        (helmet restricted)
rPois   .            (no amulet)
rElec   .            (no ring)
rCorr   .            (no ring)
SInv    .            (no ring)
Will    .....        (no ring)
Stlth   +++          (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.10/turn    (no ring)
                     (no ring)

%: no passive effects
@: no status effects
A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1,
(nimble swimmer 1), tentacles
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 38 gold pieces.

Inventory:

Hand Weapons
 e - a +0 whip
 f - a +0 dagger
 i - a +1 heavy hand axe (weapon)
Scrolls
 c - a scroll of revelation {unknown}
 d - a scroll of teleportation
 g - a scroll of vulnerability {unknown}
Potions
 a - 2 potions of magic
 b - a potion of lignification {unknown}
 h - 2 potions of heal wounds
 j - a potion of mutation {unknown}


   Skills:
 + Level 2.0 Dodging
 + Level 2.8 Stealth
 + Level 2.1 Spellcasting
 + Level 4.9 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           84%        1d7       1%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           42%        2d6       3%          2
 Fulminant Prism          Conj/Alch      5%         3d6       50%         4
 Iskenderun's Mystic Bla  Conj/Tloc      11%        2d4 (+2d2 50%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
Your skin changes colour to match your surroundings (Stealth+).
Your rubbery body absorbs attacks. (AC +1, EV +1)
((You are camouflaged when in or above water. (Stealth+)))
You have tentacles for arms and can constrict up to eight enemies at once.

Message History

Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit)
The magic dart hits the ogre.
The ogre is moderately wounded.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit)
The magic dart hits the ogre.
The ogre is heavily wounded.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit)
The magic dart hits the ogre.
The ogre is heavily wounded.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit)
The magic dart hits the ogre.
The ogre is severely wounded.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)
The magic dart hits the ogre.
The ogre is almost dead.
The ogre attacks as it pursues you! The ogre barely misses you.
The adder attacks as it pursues you! The adder barely misses you.
The adder barely misses you.
You slash the adder!
You kill the adder!
The ogre hits you with a +0 giant club!!
Ouch! That really hurt!
You die...

#......#
#..†...#
#.<....#
#......######
#...........#
#...........###
##.####........
 #.####........
 #..@O.....)...
 ######........
      #........
      #........
      #.....##≈
      #.......
      #####...≈
           ....


You could see an ogre.

Vanquished Creatures
  An adder (D:2)
  2 ball pythons (D:1)
  2 bats (D:1)
  3 endoplasms (D:1)
  4 giant cockroaches (D:1)
  2 hobgoblins (D:1)
  3 jackals (D:2)
  A kobold (D:1)
  A quokka (D:1)
  3 frilled lizards (D:1)
  2 goblins (D:1)
  5 rats (D:1)
29 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | veev the Octopode Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 3/3
    99 | D:1      | Reached XP level 2. HP: 17/17 MP: 0/5
   506 | D:1      | Reached XP level 3. HP: 20/21 MP: 3/6
  1020 | D:2      | Noticed an ogre
  1030 | D:2      | Mangled by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      eino_arrival_tree_alley, layout_rooms, serial_rivers,
          chequers_serial_rivers_room_a, chequers_serial_rivers_large_b,
          chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d,
          chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d
D:2:      layout_basic, serial_shops, nicolae_shop_waterfront,
          nicolae_shop_just_a_little_nook

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||    16
         Constrict         ||     7
         Tentacles         ||     6
         Whip              ||     3
         Hand axe          ||     3
   Cast: Magic Dart        ||    45
    Use: Scroll            ||     2
 Armour: Skin              ||    10
  Dodge: Dodged            ||    14

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1030 |    947 |     83 |      0 |    786 |   2 |  515.0 |
       Dungeon |   1030 |    947 |     83 |      0 |    786 |   2 |  515.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 987 daAuts
     D:2: 43 daAuts