Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 13628965370303876066 199 veev the Ducker (level 6, -3/40 HPs) Began as a Djinni Conjurer on Feb 19, 2025. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1172 turns). veev the Ducker (Djinni Conjurer) Turns: 1172, Time: 00:02:06 Health: -3/40 AC: 2 Str: 6 XL: 6 Next: 6% Gold: 55 EV: 2 Int: 20 God: SH: 0 Dex: 13 rFire + + . d - +1 short sword (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} f - a scroll of poison {unknown} h - a scroll of silence {unknown} Potions c - 2 potions of enlightenment {unknown} g - a potion of mutation {unknown} Skills: + Level 4.1 Dodging + Level 3.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sandblast Erth 40% 2d10 2% 1 f - Jinxbite Hex 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you but does no damage. The endoplasm closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. The endoplasm hits you but does no damage. Terence hits you with a +0 falchion. You closely miss Terence. Terence is severely wounded. The ball python barely misses you. The ball python constricts you. The endoplasm freezes you. You are frozen. You feel a terrible chill! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..........###... #.)#.#. ########.## ##.#######..#... ..##.#####.............# ........##.######.#.#.## ........##...####.#..... ........##.#......##.### ........##.######>...... ......@....# #.###### ......J@#### #....... ......S.# #######. ........# #. ........# #. ........# #. ......:.# ## ######### You could see Terence, an endoplasm and a ball python. Vanquished Creatures Sigmund (D:2) A ribbon worm (D:2) 4 dart slugs 5 endoplasms A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | veev the Djinni Conjurer began the quest for the Orb. 0 | D:1 | veev set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 191 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 191 | D:1 | Learned a level 1 spell: Sandblast 899 | D:2 | Noticed Sigmund 911 | D:2 | Killed Sigmund 912 | D:2 | Reached XP level 4. HP: 13/31 MP: 0/0 912 | D:2 | Reached XP level 5. HP: 15/35 MP: 0/0 912 | D:2 | Learned a level 2 spell: Jinxbite 912 | D:2 | Reached XP level 6. HP: 18/40 MP: 0/0 1162 | D:2 | Noticed Terence 1172 | D:2 | HP: 1/40 [endoplasm (1)] 1172 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring D:2: layout_basic, basic_altar, uniq_natasha, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.3 Dodging | 4 | 4.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Short sword | 60 | 4 || 64 Cast: Magic Dart | 7 | 2 || 9 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 5 | || 5 Armour: Robe | 28 | 17 || 45 Dodge: Dodged | 41 | 6 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1171 | 1157 | 14 | 189 | 764 | 2 | 585.5 | Dungeon | 1171 | 1157 | 14 | 189 | 764 | 2 | 585.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 790 daAuts D:2: 380 daAuts