vejb the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +0 war axe a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of poison resistance (59, 37, D) a ring of poison resistance (60, 36, D) the Disquisition on Earth and the Glacier Spells Type Level Known a - Sandblast Earth 1 no b - Ozocubu's Armour Ice 3 no c - Lehudib's Crystal Spear Conjuration/Earth 8 no Trog disapproves of the use of such an item. (60, 37, D) a +3 scale mail of cold resistance (61, 0, D) a +2 robe of willpower (61, 8, D) a +1 great sword of holy wrath (61, 16, D) a +2 trident of protection (61, 26, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (61, 36, D) a +4 morningstar of freezing (61, 37, D) a +4 giant club (62, 0, D) the +1 leather armour "Falaipor" {Rampage rPois Dex+5} Dex: It affects your dexterity (+5). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (62, 1, D) a staff of fire (62, 8, D) a +2 plate armour of fire resistance (62, 9, D) a staff of conjuration (62, 16, D) the amulet "Koqon" {Faith Will+ Str+4} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+4). Will: It increases your willpower. (62, 17, D) a +2 buckler of protection (62, 26, D) a box of beasts (62, 27, D) a +2 hunting sling of freezing (62, 30, D) a cane toad corpse (62, 31, D) an iguana corpse (62, 36, D) a +3 leather armour of cold resistance (62, 37, D) a +0 robe of positive energy (63, 0, D) a +3 lajatang of speed (63, 8, D) a ring of wizardry (63, 16, D) a staff of conjuration (63, 17, D) a +1 vampiric scythe (63, 21, D) a +4 antimagic battleaxe (63, 26, D) the amulet "Dienuguth" {RegenMP Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+4). (63, 27, D) a ring of wizardry (63, 30, D) a water moccasin corpse (63, 31, D) a +3 battleaxe of flaming (63, 36, D) a staff of cold (63, 37, D) a book of Touch (64, 16, D) the +4 glaive of Ychila {holy, Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+5). (64, 17, D) a +4 mace of holy wrath (64, 26, D) a +1 hunting sling of flaming (64, 27, D) a +5 spear of venom (64, 30, D) a bullfrog corpse (64, 31, D) a yak corpse (65, 26, D) a +1 morningstar of protection (67, 0, D) a box of beasts (69, 0, D) the +5 long sword "Ultimatum" {venom, *Rage rC+ Will+++ Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (69, 36, D) a +2 robe of fire resistance (70, 8, D) a +6 ring of strength (70, 9, D) a book of Flames (70, 36, D) a +4 scale mail of positive energy (70, 37, D) a +2 shortbow of flaming (71, 16, D) a book of Conjurations (71, 17, D) a +2 hand axe of draining (71, 21, D) a +0 mace (71, 22, D) a +3 antimagic short sword (71, 26, D) the +6 great sword of Yeast {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (71, 27, D) a lightning rod (4/4) (71, 31, D) a black bear corpse (skeletalised by now) (71, 36, D) a +4 hunting sling of flaming (71, 37, D) a staff of cold (71, 40, D) a +5 battleaxe of flaming (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) a +2 trident of venom (72, 30, D) a +0 rapier of draining a +0 robe (72, 36, D) a book of Ice (72, 37, D) a piece from Xom's chessboard (15/15) (72, 40, D) a shapeshifter corpse (73, 1, D) a +2 quarterstaff of speed (73, 2, D) a +0 trident (73, 16, D) a book of Necromancy (73, 17, D) a +0 robe of cold resistance (73, 27, D) a +2 great sword of distortion (73, 30, D) a wolf corpse (skeletalised by now) (74, 2, D) a +0 trident a boomerang (75, 1, D) the +5 helmet "Jokkuiju" {rF+} rF: It protects you from fire.