veljko94 Level 1 of the Dungeon (9, 25, D:1) a +0 whip 2 stones (10, 26, D:1) a +0 dagger of draining (13, -9, D:1) a +0 robe (13, 23, D:1) a +0 ring mail (18, 18, D:1) a +0 mace (20, 32, D:1) 5 stones (22, -6, D:1) a +0 sling (22, 15, D:1) 7 stones (22, 21, D:1) a +0 dagger (44, 29, D:1) a +0 club (50, 30, D:1) a +0 sling (53, 30, D:1) a +0 dagger (55, 5, D:1) a +1 whip of draining Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 35, D:2) 3 stones (11, 32, D:2) a bat corpse (skeletalised by now) (14, 35, D:2) 6 stones (14, 39, D:2) a +0 flail (50, 20, D:2) a +0 flail a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton Level 3 of the Dungeon (0, 0, D:3) the +6 whip of Immorality {spect, rElec Str-4 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (3, -8, D:3) a hobgoblin corpse (4, -3, D:3) an adder corpse (5, -3, D:3) a +0 halberd a gnoll corpse