veyX Level 1 of the Dungeon (0, 0, D:1) 21 bolts (7, -24, D:1) a +0 ring mail (13, -2, D:1) a +0 robe (17, -39, D:1) a +0 short sword (25, -37, D:1) a +0 short sword (26, -36, D:1) a +0 dagger (30, -28, D:1) a cursed -2 club (44, -39, D:1) a +0 centaur barding Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve a +5 short sword of draining (3240 gold) the ring of Ramma {rC- rN+ MR+ Int+2 Stlth-} (2150 gold) [ring of loudness] It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. the +12 mace of the Elven Halls {flame, rF+ rN++ Int-3 Dex+2} (8780 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It greatly protects you from negative energy. a +2 short sword of electrocution (1950 gold) (4, 8, D:2) a +0 dagger a +0 hunting sling of velocity a +0 chain mail (5, 9, D:2) a +0 dagger (24, 31, D:2) a +0 club (25, 26, D:2) a +0 club (25, 29, D:2) a +0 hunting sling (25, 30, D:2) a +0 club (35, 1, D:2) a +0 short sword (52, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (0, 18, D:3) a stone (2, 15, D:3) a +0 club a hobgoblin corpse (3, 22, D:3) 2 stones (4, 22, D:3) 6 stones (5, 20, D:3) a stone (6, 20, D:3) a stone (7, 23, D:3) a stone (8, 20, D:3) a stone (10, 19, D:3) 2 stones (10, 24, D:3) 15 gold pieces (11, 15, D:3) 17 poisoned needles (11, 25, D:3) a stone