vible Level 1 of the Dungeon (0, 0, D:1) a +0 club (-26, 16, D:1) a +0 club (-24, 18, D:1) a +0 club (2, 22, D:1) a +0 whip a +0 hand axe (-45, 24, D:1) a cursed -1 dagger (2, 25, D:1) a stone (-4, 27, D:1) a +0 mace (-1, 28, D:1) 17 stones (-45, 31, D:1) a +0 leather armour (-17, 31, D:1) 5 stones (-8, 37, D:1) a +0 club (-26, 46, D:1) a +0 club (-3, 54, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (-16, 6, D:2) a +0 club (3, 7, D:2) a +0 whip (38, 13, D:2) a +0 ring mail (-16, 19, D:2) a +0 dagger a +0 club a stone (15, 19, D:2) a +0 dagger (-16, 21, D:2) a stone (-18, 22, D:2) a stone (-8, 23, D:2) a potion of curing (20, 23, D:2) a +0 quarterstaff (-6, 25, D:2) a +0 ring mail (27, 25, D:2) a +0 robe (4, 27, D:2) a +0 club (0, 28, D:2) a +0 mace (-10, 31, D:2) 21 stones (30, 32, D:2) a +0 club (19, 33, D:2) a +0 dagger (29, 33, D:2) a +0 dagger (5, 36, D:2) a +0 dagger (-9, 37, D:2) a stone (-5, 37, D:2) a stone (-4, 37, D:2) a stone (-3, 37, D:2) a stone (-1, 37, D:2) a +0 club a +0 hunting sling 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger a cursed +0 club a +0 ring mail (-18, 1, D:3) a +0 dagger (-3, 1, D:3) a +0 dagger (-2, 1, D:3) a +0 dagger (5, 14, D:3) a +0 club a +0 animal skin a +0 dagger (6, 14, D:3) 2 poisoned needles a +0 club (-15, 15, D:3) a +0 ring mail a +0 war axe (1, 15, D:3) a +0 trident (6, 15, D:3) 2 poisoned needles a +0 dagger a cursed +0 club a +0 dagger a +0 dagger (6, 16, D:3) 8 poisoned needles a +0 whip a +0 blowgun (6, 17, D:3) a +0 dagger (4, 19, D:3) 14 bolts of frost (-2, 20, D:3) a +0 dagger (2, 20, D:3) a +0 chain mail (8, 23, D:3) 4 poisoned needles (-31, 27, D:3) a +0 club (7, 27, D:3) a +0 club (13, 27, D:3) 9 poisoned needles (-6, 28, D:3) 10 poisoned needles (-7, 32, D:3) a +0 robe (25, 32, D:3) 18 gold pieces (24, 33, D:3) 12 gold pieces (25, 33, D:3) 16 gold pieces (26, 33, D:3) 9 gold pieces (24, 34, D:3) 12 gold pieces (25, 34, D:3) 17 gold pieces (26, 34, D:3) 5 gold pieces (-22, 35, D:3) a +0 short sword (-18, 42, D:3) a +0 leather armour a +0 club (3, 43, D:3) a poisoned needle (3, 45, D:3) a +0 blowgun a poisoned needle (1, 46, D:3) a +0 dagger (-10, 50, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (6, 6, D:4) a +0 club (4, 10, D:4) a +0 robe a +1 dagger of venom (4, 11, D:4) a +0 scale mail a +0 trident a +0 leather armour (-24, 23, D:4) a +0 ring mail (-35, 25, D:4) 13 poisoned needles (-38, 29, D:4) a +0 ring mail (-16, 35, D:4) a +0 leather armour (10, 39, D:4) a +0 halberd (11, 39, D:4) a +0 flail (-7, 41, D:4) a cursed -2 dagger (0, 43, D:4) a +0 giant club Level 5 of the Dungeon (12, 18, D:5) 21 arrows (-2, 19, D:5) 27 stones (-3, 22, D:5) a +0 dagger (0, 24, D:5) a +0 chain mail (-34, 25, D:5) a +0 short sword (unseen) (9, 25, D:5) a +0 dagger a +0 club a cursed -3 war axe a +0 leather armour (6, 26, D:5) a +0 club (-2, 28, D:5) a +0 short sword (-7, 31, D:5) a +0 shortbow 11 arrows (-8, 32, D:5) an arrow (-6, 32, D:5) 2 arrows (-8, 33, D:5) an arrow (-20, 43, D:5) a cursed -1 club (7, 43, D:5) a +0 club (-10, 44, D:5) 34 stones (-20, 45, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) the +4 ring mail of Khout {+Inv rElec MR- Regen+ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It increases your rate of regeneration. 3 throwing nets (-5, 5, D:6) a cursed -2 falchion (-17, 23, D:6) a cursed -2 giant spiked club (28, 24, D:6) a stone (30, 25, D:6) a stone (31, 25, D:6) a stone (36, 27, D:6) a wand of draining (8) a wand of slowing (31) a wand of frost (7) (8, 54, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +4 dagger (9, 9, D:7) a wand of magic darts (21) (1, 11, D:7) a +0 club (2, 14, D:7) 3 stones a +0 club (24, 18, D:7) 13 arrows of flame (33, 19, D:7) a +0 dagger 3 stones (20, 20, D:7) a stone (23, 20, D:7) a +0 short sword (24, 20, D:7) 7 poisoned needles a +0 blowgun (31, 20, D:7) a stone (23, 21, D:7) 5 stones (24, 21, D:7) a +0 dagger a +0 short sword a stone (24, 22, D:7) a +0 short sword 2 stones a +0 club (35, 25, D:7) a +0 scale mail (16, 26, D:7) a +0 scimitar (-3, 29, D:7) a +0 club (8, 29, D:7) 25 bolts (-2, 30, D:7) a cursed +0 scale mail (0, 30, D:7) a +0 leather armour (5, 32, D:7) a +0 giant club (-4, 35, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) an uncursed amulet of faith (-3, 2, D:8) a wand of draining (4) (3, 11, D:8) a +0 whip 5 stones (3, 12, D:8) a cursed +0 whip a +0 blowgun 4 poisoned needles a +0 club a +0 shortbow 15 arrows (3, 13, D:8) a +3 dagger 3 stones (3, 14, D:8) an arrow a +0 short sword (3, 15, D:8) a stone a +0 club (-14, 27, D:8) a +0 rapier (3, 28, D:8) a cursed -3 club (24, 31, D:8) a +0 club (37, 36, D:8) a +0 war axe (18, 37, D:8) a +0 giant spiked club (20, 39, D:8) a +0 whip (6, 41, D:8) a +0 blowgun 6 poisoned needles (3, 42, D:8) a poisoned needle (6, 43, D:8) a poisoned needle a +0 giant club a +0 robe (5, 44, D:8) a poisoned needle (14, 57, D:8) a +0 mace Level 9 of the Dungeon [Shop] Zaqautt's Gadget Emporium a phial of floods (560 gold) a wand of random effects (22) (168 gold) a wand of random effects (29) (217 gold) a plain deck of wonders (196 gold) a wand of cold (7) (308 gold) a box of beasts (280 gold) a wand of confusion (22) (252 gold) a wand of polymorph (11) (182 gold) a wand of digging (7) (308 gold) a +1 rod of ignition (10/10) (1120 gold) a -1 lightning rod (12/12) (1120 gold) a crystal ball of energy (280 gold) (0, 0, D:9) a wand of enslavement (17) a +0 helmet (-11, 8, D:9) 4 stones (40, 9, D:9) a +0 halberd (-10, 17, D:9) a wand of slowing (8) (39, 17, D:9) a +0 dagger a +0 ring mail a +0 dagger a +0 ring mail a tomahawk (40, 17, D:9) a tomahawk (39, 18, D:9) a +0 long sword a +0 plate armour a +0 ring mail (40, 18, D:9) 4 tomahawks of returning (17, 20, D:9) a +0 dagger a cursed -1 robe (18, 21, D:9) a +0 giant spiked club (21, 22, D:9) 2 stones (21, 26, D:9) a stone (21, 27, D:9) a stone (-9, 28, D:9) a cursed +0 club (28, 29, D:9) a book of Necromancy a book of Geomancy a book of Battle 2 scrolls of random uselessness (32, 29, D:9) a cursed +3 spear a +0 robe (36, 35, D:9) 22 sling bullets (46, 45, D:9) 10 arrows (-18, 48, D:9) 4 large rocks Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (17, 0, D:10) 12 gold pieces (-8, 1, D:10) a cursed +0 dagger a +0 robe (-7, 1, D:10) a +0 flail (-5, 1, D:10) a +0 flail a +0 flail a +0 scale mail (-3, 1, D:10) a large rock (-7, 2, D:10) 2 large rocks (-12, 3, D:10) a +0 long sword (6, 5, D:10) a +0 short sword a +0 leather armour (7, 5, D:10) a +0 war axe a +0 chain mail (9, 5, D:10) a +0 leather armour (10, 5, D:10) a +0 dagger a +0 chain mail (11, 5, D:10) a +0 trident a +0 scale mail (11, 6, D:10) a +0 whip a +0 leather armour a +0 hand axe a +0 falchion a +0 mace a cursed +0 leather armour (24, 9, D:10) 6 tomahawks (21, 10, D:10) a +0 dagger (22, 10, D:10) a +0 hand axe a cursed +0 scale mail a +0 whip (25, 10, D:10) a +0 flail a +0 flail a tomahawk (25, 11, D:10) a +0 war axe a +0 chain mail a tomahawk (11, 14, D:10) an uncursed ring of stealth (25, 15, D:10) a +0 flail (25, 19, D:10) 12 poisoned needles (20, 20, D:10) 21 arrows Level 1 of the Lair of Beasts (-17, 5, Lair:1) a scroll of random uselessness (15, 5, Lair:1) a +3 scimitar of flaming a +0 robe (-17, 7, Lair:1) a book of the Dragon (-4, 15, Lair:1) a +0 chain mail (-4, 22, Lair:1) a +0 robe (-8, 24, Lair:1) a +0 troll leather armour (-15, 28, Lair:1) a +0 chain mail (-3, 47, Lair:1) 20 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 needles of slowing (28, 6, Lair:2) a +0 flail (32, 28, Lair:2) 23 stones (33, 37, Lair:2) a book of Battle (31, 41, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (9, 1, Lair:3) 30 bolts (-31, 11, Lair:3) 24 sling bullets (-10, 13, Lair:3) a redback corpse (-26, 27, Lair:3) a +0 leather armour (-20, 41, Lair:3) 10 bolts of flame Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (-13, 1, Lair:4) 3 scrolls of amnesia (-8, 3, Lair:4) a +0 quarterstaff (-25, 9, Lair:4) 10 stones (23, 14, Lair:4) 19 stones (-15, 18, Lair:4) a wand of frost (20) (-9, 24, Lair:4) a +0 robe (6, 31, Lair:4) a scroll of random uselessness (-25, 32, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) 8 arrows of dispersal (-1, 2, Lair:5) 12 arrows of frost (27, 4, Lair:5) 19 stones (1, 8, Lair:5) a +0 leather armour (30, 8, Lair:5) an uncursed amulet of rage (7, 9, Lair:5) a +0 robe a +0 dagger (22, 9, Lair:5) a +0 glaive (-5, 10, Lair:5) a +0 leather armour (8, 12, Lair:5) 12 poisoned needles (25, 33, Lair:5) 19 arrows (18, 42, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (12, 5, Lair:6) a +0 robe (43, 15, Lair:6) a +0 scale mail (36, 16, Lair:6) 28 stones (8, 20, Lair:6) a throwing net (21, 21, Lair:6) 15 sling bullets (38, 22, Lair:6) a +0 lajatang (4, 28, Lair:6) a +0 spear (5, 28, Lair:6) a +0 spear (13, 28, Lair:6) a +1 ring of evasion (16, 34, Lair:6) a book of Frost (6, 36, Lair:6) a +0 spear (43, 39, Lair:6) the +3 long sword of the Purse {flame, rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from negative energy. (17, 46, Lair:6) a +0 leather armour (17, 48, Lair:6) the -5 robe "Iteityze" {Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). Level 7 of the Lair of Beasts (0, 0, Lair:7) a wand of enslavement (11) (35, 4, Lair:7) 20 arrows (32, 6, Lair:7) a +0 flail (41, 15, Lair:7) 24 stones (16, 16, Lair:7) a +0 scale mail (10, 18, Lair:7) 24 arrows (8, 19, Lair:7) a +0 ring mail (28, 23, Lair:7) a +0 cloak (3, 35, Lair:7) a wand of random effects (32) (23, 37, Lair:7) a +0 leather armour (-4, 44, Lair:7) a +0 ring mail (42, 50, Lair:7) a scroll of random uselessness (-5, 52, Lair:7) 20 stones (15, 58, Lair:7) 23 stones (19, 60, Lair:7) 11 stones Level 8 of the Lair of Beasts (0, 0, Lair:8) a throwing net (49, 2, Lair:8) a legendary deck of defence (22, 4, Lair:8) a +0 helmet (29, 4, Lair:8) an elephant corpse (skeletalised by now) (30, 4, Lair:8) an elephant corpse (skeletalised by now) (36, 4, Lair:8) a dire elephant corpse (skeletalised by now) (22, 5, Lair:8) a +0 rapier (30, 5, Lair:8) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (21, 6, Lair:8) 6 curare-tipped needles (24, 7, Lair:8) a +2 robe of positive energy (40, 8, Lair:8) a water moccasin corpse (skeletalised by now) (2, 9, Lair:8) a cursed +0 cloak (20, 13, Lair:8) a dire elephant corpse (12, 15, Lair:8) the +2 glaive of Irhic {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. (27, 15, Lair:8) a +0 leather armour (-8, 26, Lair:8) a wand of draining (9) (12, 39, Lair:8) a wand of polymorph (13) (-13, 45, Lair:8) 7 javelins (2, 46, Lair:8) a +0 chain mail (18, 52, Lair:8) a +0 rapier (15, 54, Lair:8) a +0 whip (38, 57, Lair:8) 9 arrows (50, 57, Lair:8) 23 stones (51, 63, Lair:8) an uncursed ring of fire Level 1 of the Spider Nest (0, 0, Spider:1) 20 gold pieces (-2, 2, Spider:1) a scorpion corpse (1, 4, Spider:1) 10 poisoned bolts (-7, 10, Spider:1) a scroll of enchant weapon